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General Tabletop Discussion
*Dungeons & Dragons
On the Sword Coast Adventurer's Guide
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<blockquote data-quote="TheLastRogue" data-source="post: 6765461" data-attributes="member: 90733"><p>I especially like the way it's back third addresses not only new character options, but also parses how the races & classes 'fit' in the Realms.</p><p></p><p>That being said, I'm not sure I am a huge fan of this in-depth look at locales. Its not that it is a hard read (I think the writing is fine and fairly entertaining), its just that I miss the little paragraph snippets on a bunch of locales... any of which may spark my imagination.</p><p></p><p>Also, it feels by focusing in deeply on fewer places, that the Realms seems smaller--there is so much excluded, even within the Sword Coast, that I think even a page or 2 dedicated to potential ruins, adventuring sites, and small towns would have helped 'flesh' the region out more.</p><p></p><p>Small concerns. Not harping. And, the design/story teams are still feeling things out obviously.</p></blockquote><p></p>
[QUOTE="TheLastRogue, post: 6765461, member: 90733"] I especially like the way it's back third addresses not only new character options, but also parses how the races & classes 'fit' in the Realms. That being said, I'm not sure I am a huge fan of this in-depth look at locales. Its not that it is a hard read (I think the writing is fine and fairly entertaining), its just that I miss the little paragraph snippets on a bunch of locales... any of which may spark my imagination. Also, it feels by focusing in deeply on fewer places, that the Realms seems smaller--there is so much excluded, even within the Sword Coast, that I think even a page or 2 dedicated to potential ruins, adventuring sites, and small towns would have helped 'flesh' the region out more. Small concerns. Not harping. And, the design/story teams are still feeling things out obviously. [/QUOTE]
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On the Sword Coast Adventurer's Guide
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