Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
On The Value and Use of Narrative Structures in Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6812924" data-attributes="member: 7006"><p>I am usually not a huge fan of strictly sandbox play for the simple reason that going from one event at a town to another event in another town to a third event in a third location ad nauseum does not usually result in an interesting overall story to the campaign as a whole for me. In cases like this... our group really just feels like mercenaries, going from place to place solving problems for people (probably for a reward). But once a problem is solved, there's no story involved for moving on or looking for another problem, we just do. Because sandbox. The party basically becomes like the A-Team... but an A-Team that doesn't have the Colonel constantly chasing after them giving them reason to keep moving (because the Colonel trying to find and arrest them for a crime they didn't commit is by definition a "plot" that pushes the campaign forward, which as you say, you don't think is as good.)</p><p></p><p>To me... having an overarching story in the background for the players to engage in beyond just what they "find" in any location actually helps define the campaign, and gives a more interesting backdrop for what they are doing. Now how much or how often they engage in that background story is usually up to them and I wouldn't "force" them to engage in it... but if them choose not to, they do hear about what is going on in the world outside of their focus and which continues to progress even if they choose not to get involved. (Although more often than not, they DO choose to get involved because just doing independent "side missions" all the time can just get old after a while.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6812924, member: 7006"] I am usually not a huge fan of strictly sandbox play for the simple reason that going from one event at a town to another event in another town to a third event in a third location ad nauseum does not usually result in an interesting overall story to the campaign as a whole for me. In cases like this... our group really just feels like mercenaries, going from place to place solving problems for people (probably for a reward). But once a problem is solved, there's no story involved for moving on or looking for another problem, we just do. Because sandbox. The party basically becomes like the A-Team... but an A-Team that doesn't have the Colonel constantly chasing after them giving them reason to keep moving (because the Colonel trying to find and arrest them for a crime they didn't commit is by definition a "plot" that pushes the campaign forward, which as you say, you don't think is as good.) To me... having an overarching story in the background for the players to engage in beyond just what they "find" in any location actually helps define the campaign, and gives a more interesting backdrop for what they are doing. Now how much or how often they engage in that background story is usually up to them and I wouldn't "force" them to engage in it... but if them choose not to, they do hear about what is going on in the world outside of their focus and which continues to progress even if they choose not to get involved. (Although more often than not, they DO choose to get involved because just doing independent "side missions" all the time can just get old after a while.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On The Value and Use of Narrative Structures in Play
Top