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General Tabletop Discussion
*TTRPGs General
On The Value and Use of Narrative Structures in Play
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<blockquote data-quote="Psikerlord#" data-source="post: 6813255" data-attributes="member: 93321"><p>I totally prefer the sandbox approach. The PCs hit the town, there's a bunch of things going on which they can interact with like the vampire or his victims or ignore totally and go do other things. The GM does some prep work, but not too much, coz who knows where things will lead. Random tables and so on are a big help, not a hindrance. Sometimes stuff is going to happen to the PCs no matter what, but other times theyre free to roam. </p><p></p><p>So I prefer adventures like the 5e starter box set, which a bunch of stuff to wander around and explore, rather than adventure paths. I feel like adventure paths arose due to systems becoming too complex, which made improv really really hard. Now, with simpler systems coming back into vogue, we can play sandbox style much more easily.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6813255, member: 93321"] I totally prefer the sandbox approach. The PCs hit the town, there's a bunch of things going on which they can interact with like the vampire or his victims or ignore totally and go do other things. The GM does some prep work, but not too much, coz who knows where things will lead. Random tables and so on are a big help, not a hindrance. Sometimes stuff is going to happen to the PCs no matter what, but other times theyre free to roam. So I prefer adventures like the 5e starter box set, which a bunch of stuff to wander around and explore, rather than adventure paths. I feel like adventure paths arose due to systems becoming too complex, which made improv really really hard. Now, with simpler systems coming back into vogue, we can play sandbox style much more easily. [/QUOTE]
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General Tabletop Discussion
*TTRPGs General
On The Value and Use of Narrative Structures in Play
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