Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
On the Value of "Realism"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="amysrevenge" data-source="post: 4865386" data-attributes="member: 61298"><p>You might just be right. I'm an engineer (still in academia even), and I know a fair bit about how the world works. Any game is going to blow my sense of reality.</p><p></p><p>However, I find that this has a different effect than you are suggesting. For me, since it's not "real" anyway, I can totally handle pretty much any level of fudging with the laws of physics you throw at me.</p><p></p><p>I'm not going to quibble about how long it takes to fall to the ground from a griffon mount that could never fly anyway, even without you riding it, with its huge girth and tiny wing span.</p><p></p><p>I'm happy to accept a -4 penalty to Athletics to swim while wearing plate armor and a huge shield and a great honking sword (that weighs a lot more than a real sword of that size should by a factor or 2-3) that all combined weigh enough that you are not bouyant at all and should sink to the bottom in seconds.</p><p></p><p>Hit points? Fine by me.</p><p></p><p>Turn-based combat, rather than real-time/simultaneous actions? No problem. (From my perspective, going turn-based for combat makes the whole system so un-real that any other thing is too minor to care about in comparison.)</p></blockquote><p></p>
[QUOTE="amysrevenge, post: 4865386, member: 61298"] You might just be right. I'm an engineer (still in academia even), and I know a fair bit about how the world works. Any game is going to blow my sense of reality. However, I find that this has a different effect than you are suggesting. For me, since it's not "real" anyway, I can totally handle pretty much any level of fudging with the laws of physics you throw at me. I'm not going to quibble about how long it takes to fall to the ground from a griffon mount that could never fly anyway, even without you riding it, with its huge girth and tiny wing span. I'm happy to accept a -4 penalty to Athletics to swim while wearing plate armor and a huge shield and a great honking sword (that weighs a lot more than a real sword of that size should by a factor or 2-3) that all combined weigh enough that you are not bouyant at all and should sink to the bottom in seconds. Hit points? Fine by me. Turn-based combat, rather than real-time/simultaneous actions? No problem. (From my perspective, going turn-based for combat makes the whole system so un-real that any other thing is too minor to care about in comparison.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On the Value of "Realism"
Top