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General Tabletop Discussion
*TTRPGs General
On the Value of Uncertainty
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<blockquote data-quote="Reynard" data-source="post: 4440984" data-attributes="member: 467"><p>I think group decisions like "PCs won't die unless the player approves" are simply ways of mitigating uncertainty on the part of the DM and/or players, strictly for the purpose of ensuring that random outcomes don't disrupt some overall goal or "story". While I don't like that style of play and tend to see "tory" as an outcome, rather than an intent, of D&D play, I understand that not evryone feels the same way. Ultimately, there isn't a lot of difference between a DM keeping the results of a critical hit against a PC and keeping the result of a random encounter roll -- or ignoring either.</p><p></p><p>As far as my personal preferences go, I won't say I *never* fudge, but I try not to. If it comes down to rolling dice -- expecially as DM calling for dice rolls or purposefully designing situations in which dice rolls are necessary -- then the results of those rolls whould be kept. You're never required to call for roll to have the PCs accomplish something; you've got narrative control over the siuation. If you are calling for a roll, it suggests there is a possibility of -- and therefore consequence to -- failure on the part of the PCs. If the DM is motivated to fudge the results or sonsequences of such a roll, he or she shouldn't have asked for the roll in the first place.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4440984, member: 467"] I think group decisions like "PCs won't die unless the player approves" are simply ways of mitigating uncertainty on the part of the DM and/or players, strictly for the purpose of ensuring that random outcomes don't disrupt some overall goal or "story". While I don't like that style of play and tend to see "tory" as an outcome, rather than an intent, of D&D play, I understand that not evryone feels the same way. Ultimately, there isn't a lot of difference between a DM keeping the results of a critical hit against a PC and keeping the result of a random encounter roll -- or ignoring either. As far as my personal preferences go, I won't say I *never* fudge, but I try not to. If it comes down to rolling dice -- expecially as DM calling for dice rolls or purposefully designing situations in which dice rolls are necessary -- then the results of those rolls whould be kept. You're never required to call for roll to have the PCs accomplish something; you've got narrative control over the siuation. If you are calling for a roll, it suggests there is a possibility of -- and therefore consequence to -- failure on the part of the PCs. If the DM is motivated to fudge the results or sonsequences of such a roll, he or she shouldn't have asked for the roll in the first place. [/QUOTE]
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