Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
On Thud and Blunder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoogleEmpMog" data-source="post: 3315824" data-attributes="member: 22882"><p>Some people want the literary equivalent of GURPS. Others want the literary equivalent of Feng Shui.</p><p></p><p>Mr. Anderson's comments on travel stick out as colossal examples of missing the point, IMO. Unless the horse or ship will play a role in the story, it's exactly like the dotted line in an Indiana Jones movie (and the literary equivalent in the pulp fiction on which the Indy movies were based). I'm sure scouring the ink-scarred pages of pulp magazines would unearth a treasure trove of ships waiting in harbor for favorable winds - because the story was better served by having the hero trapped in port rather than roving the high seas. By the same token, horses ridden to exhaustion - because the hero needed to be stranded in the wilderness to discover a grotto brimming over with prehuman deviltry, or caught by his pursuers to decide his fate in bloody constraint.</p><p></p><p>If a sword and sorcery story leaves you with time and breath to consider its implausibility or inaccuracy, either you're the wrong audience for sword and sorcery, or it's a poor sword and sorcery story. The genre is all about pacing and broad-stroke characterization, giving you a snapshot of an incident that is not realistic but hyper-real, gripping and breathless.</p><p></p><p>As to the literary mertis of most such yarns, I couldn't say. Robert E. Howard, at least, was a brilliant stylist and imbued his short stories with multiple thematic layers. However, I would no more condemn even lesser lights for failing to share insight on the human condition than I would the filmmakers who gave us <em>Die Hard</em> - or <em>Indiana Jones</em>, for that matter. If at the end of a sword and sorcery story I'm left mouth wide at the badassitude of the hero or the imagery of the climactic scene, I'll consider it well done. If I'm nodding appreciatively at the level of historical detail... I'll put down the bad sword and sorcery I'm reading and pick up a Gary Jennings historical novel which is guaranteed to be more accurate, more detailed and, coming as it does from another brilliant stylist, better written.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3315824, member: 22882"] Some people want the literary equivalent of GURPS. Others want the literary equivalent of Feng Shui. Mr. Anderson's comments on travel stick out as colossal examples of missing the point, IMO. Unless the horse or ship will play a role in the story, it's exactly like the dotted line in an Indiana Jones movie (and the literary equivalent in the pulp fiction on which the Indy movies were based). I'm sure scouring the ink-scarred pages of pulp magazines would unearth a treasure trove of ships waiting in harbor for favorable winds - because the story was better served by having the hero trapped in port rather than roving the high seas. By the same token, horses ridden to exhaustion - because the hero needed to be stranded in the wilderness to discover a grotto brimming over with prehuman deviltry, or caught by his pursuers to decide his fate in bloody constraint. If a sword and sorcery story leaves you with time and breath to consider its implausibility or inaccuracy, either you're the wrong audience for sword and sorcery, or it's a poor sword and sorcery story. The genre is all about pacing and broad-stroke characterization, giving you a snapshot of an incident that is not realistic but hyper-real, gripping and breathless. As to the literary mertis of most such yarns, I couldn't say. Robert E. Howard, at least, was a brilliant stylist and imbued his short stories with multiple thematic layers. However, I would no more condemn even lesser lights for failing to share insight on the human condition than I would the filmmakers who gave us [I]Die Hard[/I] - or [I]Indiana Jones[/I], for that matter. If at the end of a sword and sorcery story I'm left mouth wide at the badassitude of the hero or the imagery of the climactic scene, I'll consider it well done. If I'm nodding appreciatively at the level of historical detail... I'll put down the bad sword and sorcery I'm reading and pick up a Gary Jennings historical novel which is guaranteed to be more accurate, more detailed and, coming as it does from another brilliant stylist, better written. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On Thud and Blunder
Top