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<blockquote data-quote="Rolzup" data-source="post: 3318697" data-attributes="member: 10105"><p>For fiction, I agree...sorta.</p><p></p><p>For gaming, though? Not so much.</p><p></p><p>Sure, if that's what everyone wants -- I've played in such games, and enjoyed them on that basis. But for the most part, I'm less concerned with reality than I am with fun, and with ease of play.</p><p></p><p>For the former, I'm generally explicitly NOT trying to model the real world. Combat is inspired by movies, by comics, by books...including that sort that Anderson seems to be pointing to. If a player wants to play a loincloth-clad barbarian, then that's fine with me. And I'm not going to worry about his getting frostbitten.</p><p></p><p>Travel is much the same. Either the journey itself is important, in which case it gets played out, or the destination is the thing that matters and we can skip right to it...and in either case, where's the fun of "All right, day seven. You're still becalmed, and Ragath has scurvey...."?</p><p></p><p>On the other hand, the point about how dark a city would be at night? That's useful, leads to interesting gaming, but can be easily rendered moot in world where Continual Light spells are common.</p><p></p><p>And for it being easier, if I had a dime for every argument over what's realistic and what <em>isn't</em> realistic during a gaming session that I've been invovled in...well, I'd have a lot of dimes. When you're talking about modeling reality, people can determined to prove themselves right. Or someone else wrong. If you're more concerned about what's thematicly appropriate, there's less room for that sort of thing.</p></blockquote><p></p>
[QUOTE="Rolzup, post: 3318697, member: 10105"] For fiction, I agree...sorta. For gaming, though? Not so much. Sure, if that's what everyone wants -- I've played in such games, and enjoyed them on that basis. But for the most part, I'm less concerned with reality than I am with fun, and with ease of play. For the former, I'm generally explicitly NOT trying to model the real world. Combat is inspired by movies, by comics, by books...including that sort that Anderson seems to be pointing to. If a player wants to play a loincloth-clad barbarian, then that's fine with me. And I'm not going to worry about his getting frostbitten. Travel is much the same. Either the journey itself is important, in which case it gets played out, or the destination is the thing that matters and we can skip right to it...and in either case, where's the fun of "All right, day seven. You're still becalmed, and Ragath has scurvey...."? On the other hand, the point about how dark a city would be at night? That's useful, leads to interesting gaming, but can be easily rendered moot in world where Continual Light spells are common. And for it being easier, if I had a dime for every argument over what's realistic and what [I]isn't[/I] realistic during a gaming session that I've been invovled in...well, I'd have a lot of dimes. When you're talking about modeling reality, people can determined to prove themselves right. Or someone else wrong. If you're more concerned about what's thematicly appropriate, there's less room for that sort of thing. [/QUOTE]
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