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[On topic - NO FLAMES!] God & Satan
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<blockquote data-quote="Wicht" data-source="post: 327223" data-attributes="member: 221"><p>Celebrim, I enjoyed your post a lot but this one quote puzzled me....</p><p></p><p>My take on the subject (and this includes ideas borrowed from a Monotheistic predeluge setting of sorts I have mused over in my head) would be that if you are going to have a monotheistic campaign world then the adversary cannot be allpowerful nor a diety. God is God and there is no other, otherwise it is not monotheism. Demons however are active in the world and the head of the demons is Satan. Their purpose is not mere destruction nor do they hope to ever win the fight, they are merely out to corrupt as many as possible and take them all to hell with them. </p><p></p><p>Neither God nor Satan should ever make personaly appearances in the game, but angelic messengers and demons in physical form should be used to demonstrate the will of each of the leaders.</p><p></p><p>As far as classes, I would remove the standard cleric, standard druid and the standard wizard. Sorcerers are understood to recieve their spells from demons and I would put some mechanic in place similar to the CoC sanity rules for the use of sorcery (alternitevly have all arcane magic useable by any class but with CoC type consequences.) I would keep the paladin class for crusader types and if I was going to have a 'clerical' class, I would rename them prophets and have their divine spells (renamed prayers or miracles) work similar to the way a sorceror's spells work (limited amount of abilities, flexibility in how and when these abilities are used) and I would severly watch to make sure that these prophets followed their alignement to a "T"</p></blockquote><p></p>
[QUOTE="Wicht, post: 327223, member: 221"] Celebrim, I enjoyed your post a lot but this one quote puzzled me.... My take on the subject (and this includes ideas borrowed from a Monotheistic predeluge setting of sorts I have mused over in my head) would be that if you are going to have a monotheistic campaign world then the adversary cannot be allpowerful nor a diety. God is God and there is no other, otherwise it is not monotheism. Demons however are active in the world and the head of the demons is Satan. Their purpose is not mere destruction nor do they hope to ever win the fight, they are merely out to corrupt as many as possible and take them all to hell with them. Neither God nor Satan should ever make personaly appearances in the game, but angelic messengers and demons in physical form should be used to demonstrate the will of each of the leaders. As far as classes, I would remove the standard cleric, standard druid and the standard wizard. Sorcerers are understood to recieve their spells from demons and I would put some mechanic in place similar to the CoC sanity rules for the use of sorcery (alternitevly have all arcane magic useable by any class but with CoC type consequences.) I would keep the paladin class for crusader types and if I was going to have a 'clerical' class, I would rename them prophets and have their divine spells (renamed prayers or miracles) work similar to the way a sorceror's spells work (limited amount of abilities, flexibility in how and when these abilities are used) and I would severly watch to make sure that these prophets followed their alignement to a "T" [/QUOTE]
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