[On topic trust me!] Final Fantasy Freaks!

Angelsboi

First Post
With Spells and Spellcraft, you can now officially make Magitek Armor [See below]. With Urban Blight, we can all finally do the Dragoon PrC because they have a feat that allows you to impale people (jumping then attacking? I think so!)

First you need Magitek Pilot. I think the Star Wars Pilot skill would be great for this and of course, its cross class for ALL classes.

2nd, using Spells and Spellcraft from Fantasy Flight Games, i have recreated Terra's Magitek Armor.

Magitek Price:

We’ll be using straight up iron for this experiment. Now according to this, we need a HUGE construct (something for a medium sized to fit into). We have this table.

Huge
800 gp – Base Cost
160 gp – Per Hardness Point

Iron
Hardness: 10
Hit points: 30/per inch of thickness. We’ll say its 3 inches thick so it has 90 HP

Well now the cost is:
Huge
800 gp – Base Cost
160 gp x 10 = 1600 gp – Per Hardness Point

The Book says Constructs gain +1 natural Armor for every 2 points of hardness. So it has a Natural AC of +5. The Book also says that Constructs have a maximum strength bonus to damage equal to their hardness of the base material. This would be 10.

So our construct looks like this now:

Magitek Armor
Huge Construct
HD 8d10 (90)
Inititive: -2 Dex
Spd: 20 ft
AC: 11 (-2 Size, -2 Dex, +5 natural)
Attacks: Slam +15
Damage: 2d6+16
Face/Reach: 10 ft x 20 ft/10ft or 10 ft x 10ft/15 ft
Special Attacks: None
Special Qualities: Construct
Saves: Fort: +2, Ref: +1, Will: -3
Abilitites: Str: 32, Dex: 6, Con: -, Int: -, Wis: 1, Cha: 1

Hrm. We need to make this a bit better don’t you think? There is a section called ‘Framework Enchantments’ that ill be using (Really, go buy this book. Its worth it!!).

We need to increase the Dex for AC, lets up its speed, and give it some of those nifty spells Terra’s had!

To do these, we need to know that the 1st enchantment costs the base price of the construct. The 2nd one costs twice as much and the third costs three times as much and so on.

Speed to 30 is 800 gp
Dexterity (+4) is 1600 gp

Ok so now or Magitek looks like this:

Magitek Armor
Huge Construct
HD 8d10 (90)
Inititive: +0
Spd: 30 ft
AC: 13 (-2 Size, +5 natural)
Attacks: Slam +15
Damage: 2d6+16
Face/Reach: 10 ft x 20 ft/10ft or 10 ft x 10ft/15 ft
Special Attacks: None
Special Qualities: Construct
Saves: Fort: +2, Ref: +3, Will: -3
Abilitites: Str: 32, Dex: 10, Con: -, Int: -, Wis: 1, Cha: 1

Not bad at all. But we still need those abilities. Well constructs can only emulate 4th or lower. So we will need to see what we can do …

A Breath Weapon costs 250 gp x of uses per day. And a 4th or lower spell costs 50gp x caster level x spell level x of uses per day.

So she had Fire, Confusion, Ice, Poison and Electricty that could be aimed at a group. Sounds like Breath Weapons to me.

Fire (3x/day): 750 gp
Ice (3x/day): 750 gp
Electricity (3x/day): 750 gp
Poison (3x/day): 750 gp
Confusion (3x/day): 750 gp

Magitek Missiles (5x/day): 1750 gp

So now, the Magitek Armor looks like this:

Magitek Armor
Huge Construct
HD 8d10 (90)
Inititive: +0
Spd: 30 ft
AC: 13 (-2 Size, +5 natural)
Attacks: Slam +15
Damage: 2d6+16
Face/Reach: 10 ft x 20 ft/10ft or 10 ft x 10ft/15 ft
Special Attacks: Fire Breath Weapon (DC 14, 3x/day), Ice Breath Weapon (DC 14, 3x/day), Electricity Breath Weapon (DC 14, 3x/day), Poison Breath Weapon (DC 14, 3x/day), Confusion Breath Weapon (DC 14, 3x/day), Tek Missiles (5d4+5, 5x/day)
Special Qualities: Construct
Saves: Fort: +2, Ref: +3, Will: -3
Abilitites: Str: 32, Dex: 10, Con: -, Int: -, Wis: 1, Cha: 1

And the costs?? Well lets add them up …
800 gp – Base Cost
160 gp x 10 = 1600 gp (Per Hardness Point)
Speed to 30 is 800 gp
Dexterity (+4) is 1600 gp
Fire (3x/day): 750 gp
Ice (3x/day): 750 gp
Electricity (3x/day): 750 gp
Poison (3x/day): 750 gp
Confusion (3x/day): 750 gp
Magitek Missiles (5x/day): 1750 gp
TOTAL: 10,300 gp

There you go and you have your Magitek Armor that Terra used for the Empire.
 

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I like the looks of this. Wonder if my DM will let me get one in FR? :D (Kidding!)

I've got one nit to pick though. I think Huge may be too big. It kind of depends on what you're going by: the in-game sprites, the game's concept art (you know, those gorgeous paintings done by that Japanese gentleman whose name I can neither remember nor spell :p ), or the 3D cinemas added to the game in Final Fantasy Anthology. Personally, I'd say it's Large. Other than that, great work! :)
 
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The cost seems too low... you're just about getting a Stone Golem here (worse defenses, better attacks)! We need more stats on the Breath Weapons for the data to be useful, like line/cone, length, and damage info. It's pretty easy for a DM to alter the costs to what he feels like if it's too low (I'd rate this thing about 50K plus 2K XP).

As for properly emulating MagiTek armor, I think all the Fire/Ice/Bolt/Confusion stuff came more from Terra than the armor itself. After all, old Biggs/Vicks and Wedge didn't go around flinging all that magic around. Perhaps all the attacks except the TekMissiles should be replaced with "all damage spells cast by wearer are Empowered without adding additional time or spell levels". I don't know how that would translate on your cost figures.
 


James, it should be titled Terra's Magitek Armor. My last statement says:

There you go and you have your Magitek Armor that Terra used for the Empire.

So it is stated. And all the breath weapons are cone. The rest of the info is in the book and i dont want to get into a legal dispute so i have to leave some stuff to the imaginatetion =)
 

And I argue that the suit of MagiTek Armor Terra was forced into was pretty much a "normal" suit of MT Armor. All that special stuff was her native ability being amplified by the armor. Biggs/Vicks and Wedge were the "control" group to see if how the armor would function with "riders" without native magic ability. Not terribly well, so all the future suits of armor were either abandoned, or occupied by mind-controlled mages and sent after the party (this explains the suits the FF gang fight as monsters).

Of course, trying to make 100% sense out of Final Fantasy games (especially their endings) is pretty much a futile gesture. The makers of the game delight in their obfuscation. So either my version (Empower existing magic) or your version (breath weapons) would work fine for putting that little bit of Final Fantasy into a D&D game.

The armor would be about CR 10, roughly the same as a Stone Golem. If the rider happens to be higher level, the suit would add +1 to the rider's CR, perhaps +2 if my "Empower" version is used and the rider can take advantage of it.
 

Hey, Boreanaz-Boi! :)

You mind if I kinda grab this and use it on FFd20? I think this is reason enough to get Spells and Spellcraft now. :) (who makes that, by the way?)

Anyhoo, what I would do, for those more potent powers, is have a M-Tek Knight PrC. After all, what about that "Instant Death to All!" attack? :)

I would also say the fire, ice, and lightning are line effects and not cone effects, but that's a minor thing.

And as for the M-Tek infusions...no problem...

It's another brand of feat. An Infusion grants you access to one 0-level spell. Then, you can get further feats that grant you access to more powerful spells. 10 feats, and you can get a grand total of one 0 to 9th level spell per day. :)

Hmmm...M-Tek Knights should probably get bonus MagiTek feats....:)

Sweet. Spells and Spellcraft? It's on my list. :)
 


so could you say make the Wing Zero Custom from Gundam Wing or make the GX-9950 from Gundam X with this system?

I don't want to think the kind of damage and ac these monsterous machines would have (the Wing Zero would have a certain level of intelligence on top of this due to its Epyon System as well)
 

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