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On trying to find a good way to remove XP penalties while keeping favored classes
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<blockquote data-quote="telepox" data-source="post: 163551" data-attributes="member: 4114"><p>I agree. The rules, especially the training variant in the DMG, work well. XP penalties help to dissuade making a character with every class imaginable, which, aside from the Bard, is not realistic. Part of progressing a character is doing your best to avoid the penalties. I agree that it is odd to have a character who could either me a wiz9/ftr1 or ftr9/wiz1, but this is where role playing comes in. Even a master wizard dwarf has more knowlede of fighting than an average non-dwarf wizard of the same CL, who would really have to watch himself from loosing 20%xp just to add fighter as a class (certain races exept of course). The other dwarf may be a warrior of renown, but to overcome his nemesis, he must learn the rudiments of magic to gain a secret edge.</p></blockquote><p></p>
[QUOTE="telepox, post: 163551, member: 4114"] I agree. The rules, especially the training variant in the DMG, work well. XP penalties help to dissuade making a character with every class imaginable, which, aside from the Bard, is not realistic. Part of progressing a character is doing your best to avoid the penalties. I agree that it is odd to have a character who could either me a wiz9/ftr1 or ftr9/wiz1, but this is where role playing comes in. Even a master wizard dwarf has more knowlede of fighting than an average non-dwarf wizard of the same CL, who would really have to watch himself from loosing 20%xp just to add fighter as a class (certain races exept of course). The other dwarf may be a warrior of renown, but to overcome his nemesis, he must learn the rudiments of magic to gain a secret edge. [/QUOTE]
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