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<blockquote data-quote="Jediking" data-source="post: 6815731" data-attributes="member: 6803126"><p>For the first issue: Simplifying yours commands will help, but I think you are fine. Rather than commanding them to use their "optimal" attack, simply commanding them to "attack/kill this Hobgoblin" should cause them to attack it with the simplest means. If one is next to it and has a sword, he would pull it out and attack. While the other is farther away with a bow, it would stop and shoot.. I doubt this is a complicated enough matter that even skeletons will get confused.</p><p></p><p>Second issue: I think you example follows the rules of the game a bit too much rather than give a situation. "Protect the Paladin", "Restrain anyone who comes near the Paladin", "Follow and guard the Paladin". Any of those could be followed in a bunch of ways, from the skeletons walling the Paladin or if anyone approaches him they dog-bone-pile whoever comes close. Talk to your DM about an appropriate example to compare too that you both agree is what the skeletons are capable of (like a well-trained dog or horse). Commands that go beyond that scope will be attempted to be followed, but my not go as planned. Such as in your example, a couple of the skeletons start to grapple random objects or party members or each other within 5 ft of the Paladin, but others follow the command as intended.</p><p></p><p>Your third issue is more of a table issue than rules. Some players hire henchmen to sacrifi--err, lead bravely, others send their familiars or beast companions. I prefer to send my Rogue and Barbarian (one to spring the trap, one to survive it). Using skeletons as an aid is a good use of them, but replacing your party members is not. Talk to your DM and players if they feel like you should scale back, you seem to be quite open to adjusting and having fun with it, so I doubt you'll run into issues with your table. Just get some feedback from them and let everyone speak openly.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6815731, member: 6803126"] For the first issue: Simplifying yours commands will help, but I think you are fine. Rather than commanding them to use their "optimal" attack, simply commanding them to "attack/kill this Hobgoblin" should cause them to attack it with the simplest means. If one is next to it and has a sword, he would pull it out and attack. While the other is farther away with a bow, it would stop and shoot.. I doubt this is a complicated enough matter that even skeletons will get confused. Second issue: I think you example follows the rules of the game a bit too much rather than give a situation. "Protect the Paladin", "Restrain anyone who comes near the Paladin", "Follow and guard the Paladin". Any of those could be followed in a bunch of ways, from the skeletons walling the Paladin or if anyone approaches him they dog-bone-pile whoever comes close. Talk to your DM about an appropriate example to compare too that you both agree is what the skeletons are capable of (like a well-trained dog or horse). Commands that go beyond that scope will be attempted to be followed, but my not go as planned. Such as in your example, a couple of the skeletons start to grapple random objects or party members or each other within 5 ft of the Paladin, but others follow the command as intended. Your third issue is more of a table issue than rules. Some players hire henchmen to sacrifi--err, lead bravely, others send their familiars or beast companions. I prefer to send my Rogue and Barbarian (one to spring the trap, one to survive it). Using skeletons as an aid is a good use of them, but replacing your party members is not. Talk to your DM and players if they feel like you should scale back, you seem to be quite open to adjusting and having fun with it, so I doubt you'll run into issues with your table. Just get some feedback from them and let everyone speak openly. [/QUOTE]
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