Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On Undead Commands...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 6815865" data-attributes="member: 6802951"><p>I'm pretty much seconding what Dausuul said. The MM makes the point that Skeletons aren't mindless: if they're told to open a door, they will try the handle before they try to batter it down. Also bear in mind that the spirit animating a skeleton is inherently hateful and evil and will seek to harm the living if possible. They are compelled to kill unless they have been commanded not to.</p><p>Unless you specifically want the unengaged skeleton to enter melee, a general order to attack a target will lead to it using its bow or sword, whichever is most appropriate, just like you don't have to instruct them how to swing a sword. If you don't want them to guard the Paladin by killing anyone who approaches, you'd probably have to get specific. Something along the lines of: "Follow the Paladin and restrain without harming anyone who attacks her. Do not attack anything that does not attack the Paladin." </p><p>Some limitations to bear in mind though: I do not think that you can tell them to obey another creature: they only follow the commands of their master. If a townsperson sets one off, the only way that the Paladin could stop the skeleton would be to destroy or restrain it.</p><p></p><p>Disposable minions can be extremely useful: (just read <em>Nodwick</em> if you ever grow short of suitably depraved ideas.) Bear in mind that skeletons have limitations though:</p><p>They are very light compared to a normal creature of the same size. They probably won't set off platform and pressure pad traps meant for people for example.</p><p>Combined with this lack of solidity, they aren't very strong and aren't proficient in Athletics. So they aren't going to be much good at brute-force or grappling other than providing aid actions to a more competent party member.</p><p></p><p>This doesn't even start on the potential social issues caused by wandering around followed by festering corpses animated by spirits inimical to all life. Most nations will probably have laws against that sort of thing, and most people will have definite issues with that as well.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6815865, member: 6802951"] I'm pretty much seconding what Dausuul said. The MM makes the point that Skeletons aren't mindless: if they're told to open a door, they will try the handle before they try to batter it down. Also bear in mind that the spirit animating a skeleton is inherently hateful and evil and will seek to harm the living if possible. They are compelled to kill unless they have been commanded not to. Unless you specifically want the unengaged skeleton to enter melee, a general order to attack a target will lead to it using its bow or sword, whichever is most appropriate, just like you don't have to instruct them how to swing a sword. If you don't want them to guard the Paladin by killing anyone who approaches, you'd probably have to get specific. Something along the lines of: "Follow the Paladin and restrain without harming anyone who attacks her. Do not attack anything that does not attack the Paladin." Some limitations to bear in mind though: I do not think that you can tell them to obey another creature: they only follow the commands of their master. If a townsperson sets one off, the only way that the Paladin could stop the skeleton would be to destroy or restrain it. Disposable minions can be extremely useful: (just read [i]Nodwick[/i] if you ever grow short of suitably depraved ideas.) Bear in mind that skeletons have limitations though: They are very light compared to a normal creature of the same size. They probably won't set off platform and pressure pad traps meant for people for example. Combined with this lack of solidity, they aren't very strong and aren't proficient in Athletics. So they aren't going to be much good at brute-force or grappling other than providing aid actions to a more competent party member. This doesn't even start on the potential social issues caused by wandering around followed by festering corpses animated by spirits inimical to all life. Most nations will probably have laws against that sort of thing, and most people will have definite issues with that as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Undead Commands...
Top