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<blockquote data-quote="delericho" data-source="post: 6816142" data-attributes="member: 22424"><p>I would rule that the skeletons interpret orders in a literal and simple-minded manner, with a tendency towards killing living things. So...</p><p></p><p></p><p></p><p>I would have the skeletons attack with whatever they have in their hands (moving if necessary), or with natural attacks if they don't have anything in their hands. So if a skeleton had previously been using a bow, it will continue to do so, but it won't switch to the bow unless told.</p><p></p><p></p><p></p><p>Yep, that would be fine.</p><p></p><p></p><p></p><p>I wouldn't allow this, because of the calculation required by "optimal method".</p><p></p><p></p><p></p><p>See "Monty Python and the Holy Grail"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, I'd have the skeletons physically group around the paladin, move as he or she moves, and respond to hostile threats. I wouldn't have them use the help action, however, unless specifically told to do so.</p><p></p><p></p><p></p><p>As soon as you get into specifics like this, it ceases to be a general order.</p><p></p><p>Also, I'd consider this instuction too complex.</p><p></p><p></p><p></p><p>Per RAW, those are all fine. The only real concern is:</p><p></p><p></p><p></p><p>As soon as your actions start making the game less fun for the rest of the group, you need to consider carefully how far you're going. If it's something you pull out once a session, it's probably not something to worry about, but if your go-to answer to every problem becomes "I'll use skeletons" and that's starting to annoy others, that's a problem (even if it's sensible in-character).</p><p></p><p>So maybe think about toning it down a notch?</p></blockquote><p></p>
[QUOTE="delericho, post: 6816142, member: 22424"] I would rule that the skeletons interpret orders in a literal and simple-minded manner, with a tendency towards killing living things. So... I would have the skeletons attack with whatever they have in their hands (moving if necessary), or with natural attacks if they don't have anything in their hands. So if a skeleton had previously been using a bow, it will continue to do so, but it won't switch to the bow unless told. Yep, that would be fine. I wouldn't allow this, because of the calculation required by "optimal method". See "Monty Python and the Holy Grail"? :) Seriously, I'd have the skeletons physically group around the paladin, move as he or she moves, and respond to hostile threats. I wouldn't have them use the help action, however, unless specifically told to do so. As soon as you get into specifics like this, it ceases to be a general order. Also, I'd consider this instuction too complex. Per RAW, those are all fine. The only real concern is: As soon as your actions start making the game less fun for the rest of the group, you need to consider carefully how far you're going. If it's something you pull out once a session, it's probably not something to worry about, but if your go-to answer to every problem becomes "I'll use skeletons" and that's starting to annoy others, that's a problem (even if it's sensible in-character). So maybe think about toning it down a notch? [/QUOTE]
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