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D&D Older Editions
On Variability, House Rules, Research, and the 1e/5e Difference
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<blockquote data-quote="Shiroiken" data-source="post: 7528123" data-attributes="member: 6775477"><p>Interestingly, one of the driving purposes of AD&D was to codify the very loose rules of OD&D. Houserules were the order of the day, because much of it wasn't fun as is. I usually ran AD&D characters through BECMI adventures, mostly because my Waldenbooks usually carried those rather than the AD&D ones. </p><p></p><p>I'm not sure how much of this I can agree with. While the basic chassis of 5E gives us a shared language, the framework is designed for customization with homebrew and 3PP. I think this is going to make the game vary just as much between tables as in 1E. My group has 4 DMs, and each of us has our own set of houserules and customization that only apply for our game. I can't even image how varied it would be to play at a convention or AL.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7528123, member: 6775477"] Interestingly, one of the driving purposes of AD&D was to codify the very loose rules of OD&D. Houserules were the order of the day, because much of it wasn't fun as is. I usually ran AD&D characters through BECMI adventures, mostly because my Waldenbooks usually carried those rather than the AD&D ones. I'm not sure how much of this I can agree with. While the basic chassis of 5E gives us a shared language, the framework is designed for customization with homebrew and 3PP. I think this is going to make the game vary just as much between tables as in 1E. My group has 4 DMs, and each of us has our own set of houserules and customization that only apply for our game. I can't even image how varied it would be to play at a convention or AL. [/QUOTE]
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On Variability, House Rules, Research, and the 1e/5e Difference
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