Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
On Variability, House Rules, Research, and the 1e/5e Difference
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7528629" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I think you and I mostly agree with a lot of things in regards to 1e...we both still play it, for example. </p><p></p><p></p><p></p><p></p><p>Grappling...and Punching...rules in the DMG were one of the ones I remember reading when I first got my DMG and thinking "What the heck are these rules?!? WHY do it all this way?". That said, I did have one friend later (about 15 years later) who, when he DM'ed 1e, absolutely loved those rules and we used them. At least I didn't have to try and figure them out! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Psionics I found a nice addition and easy to use/understand. Still use them to this day...although they are "canon" in my games, I give the player the option of rolling for them or not. I'd say that it's pretty much a 50/50 split if the player wants to roll or not for the character. Psionics are great...if you have the stats for them and you roll well. If you BARELY have Psionics, you are almost as good as dead the first time you meet something with psionics. One house rule I did use for them was reducing the "10 psionic attack sequences per round" thing because it takes about as long as a regular attack, so a PC with psionics immediately jumps to taking 10 times the actual play-time at the table for every 1 time a normal player gets to go.</p><p></p><p>At any rate, yes, I do agree that some of the rules are...extra-quirky to the point of being barely usable in an actual game session (unarmed grapple/punch, for example). I also agree that those who "grew up with" those rules like you and I remember it being "easy" because, well, we learned it on our own and that was the only option. But at the same time I disagree that so many rules had to be discarded or changed/homebrewed for them to work. They may not be pretty, but they did (for the most part) work; it's just that the mindset of a 1e DM (and player) was that "If it doesn't do it for you, change it so it does". I had one little ongoing debate with one of my friends (Dave; Yen Wang Yeh rest his soul) about how "good" (me) or "bad" (him) the 1e system was. I claimed that because it had so many 'modular subsystems' it was a GOOD system...because it let if not encouraged the DM to make it his/her own. He was on the other side, saying that it was a BAD system...because a DM almost always had to modify it to make it his/her own. Different sides of the same coin.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Viva la 1e AD&D!</p><p></p><p>PS: I'm one of those 'wierd' 1e DM's that actually liked a lot of the Unearthed Arcana stuff, and I LOVE both the Dungeoneers and the Wilderness survival guides! So... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7528629, member: 45197"] Hiya! I think you and I mostly agree with a lot of things in regards to 1e...we both still play it, for example. Grappling...and Punching...rules in the DMG were one of the ones I remember reading when I first got my DMG and thinking "What the heck are these rules?!? WHY do it all this way?". That said, I did have one friend later (about 15 years later) who, when he DM'ed 1e, absolutely loved those rules and we used them. At least I didn't have to try and figure them out! ;) Psionics I found a nice addition and easy to use/understand. Still use them to this day...although they are "canon" in my games, I give the player the option of rolling for them or not. I'd say that it's pretty much a 50/50 split if the player wants to roll or not for the character. Psionics are great...if you have the stats for them and you roll well. If you BARELY have Psionics, you are almost as good as dead the first time you meet something with psionics. One house rule I did use for them was reducing the "10 psionic attack sequences per round" thing because it takes about as long as a regular attack, so a PC with psionics immediately jumps to taking 10 times the actual play-time at the table for every 1 time a normal player gets to go. At any rate, yes, I do agree that some of the rules are...extra-quirky to the point of being barely usable in an actual game session (unarmed grapple/punch, for example). I also agree that those who "grew up with" those rules like you and I remember it being "easy" because, well, we learned it on our own and that was the only option. But at the same time I disagree that so many rules had to be discarded or changed/homebrewed for them to work. They may not be pretty, but they did (for the most part) work; it's just that the mindset of a 1e DM (and player) was that "If it doesn't do it for you, change it so it does". I had one little ongoing debate with one of my friends (Dave; Yen Wang Yeh rest his soul) about how "good" (me) or "bad" (him) the 1e system was. I claimed that because it had so many 'modular subsystems' it was a GOOD system...because it let if not encouraged the DM to make it his/her own. He was on the other side, saying that it was a BAD system...because a DM almost always had to modify it to make it his/her own. Different sides of the same coin. :) Viva la 1e AD&D! PS: I'm one of those 'wierd' 1e DM's that actually liked a lot of the Unearthed Arcana stuff, and I LOVE both the Dungeoneers and the Wilderness survival guides! So... :p ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
On Variability, House Rules, Research, and the 1e/5e Difference
Top