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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On Variability, House Rules, Research, and the 1e/5e Difference
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<blockquote data-quote="abirdcall" data-source="post: 7529295" data-attributes="member: 6748898"><p>The entire concept of a character being "played fairly/legitimately" is strange to me.</p><p></p><p>That only makes sense in the context of that campaign or with the same group.</p><p></p><p>Let's use 5e for examples.</p><p></p><p>The obvious one is getting tons of powerful magic items. When people post about attunement slots being a limited resource I have trouble comprehending. I am used to a game where a player would consider themselves lucky to get a magic weapon in the level 6-10 range.</p><p></p><p>Then we have games where the party faces a sequence of 1 high XP encounter/long rest. They rack up a ton of XP as they are spending most of their time obliterating bags of HP.</p><p></p><p>Then there are games where milestones are used, and used liberally. </p><p></p><p>Difficulty in general is going to vary wildly from any number of factors. Most of the time DMs work to make encounters easier by having monsters spread out their attacks, avoid attacking weak PCs, leave themselves vulnerable, etc.</p><p></p><p>In all cases these are "legitimate" games. There is no common ground to be found between different groups. My experience playing a character from 1-10 is going to be different, sometimes not even relatable, than other tables' characters.</p><p></p><p>Being proud of a character is weird to me. Be happy with the time spent playing of course. Don't try to pass it off as some kind of victory over others.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7529295, member: 6748898"] The entire concept of a character being "played fairly/legitimately" is strange to me. That only makes sense in the context of that campaign or with the same group. Let's use 5e for examples. The obvious one is getting tons of powerful magic items. When people post about attunement slots being a limited resource I have trouble comprehending. I am used to a game where a player would consider themselves lucky to get a magic weapon in the level 6-10 range. Then we have games where the party faces a sequence of 1 high XP encounter/long rest. They rack up a ton of XP as they are spending most of their time obliterating bags of HP. Then there are games where milestones are used, and used liberally. Difficulty in general is going to vary wildly from any number of factors. Most of the time DMs work to make encounters easier by having monsters spread out their attacks, avoid attacking weak PCs, leave themselves vulnerable, etc. In all cases these are "legitimate" games. There is no common ground to be found between different groups. My experience playing a character from 1-10 is going to be different, sometimes not even relatable, than other tables' characters. Being proud of a character is weird to me. Be happy with the time spent playing of course. Don't try to pass it off as some kind of victory over others. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On Variability, House Rules, Research, and the 1e/5e Difference
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