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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On Variability, House Rules, Research, and the 1e/5e Difference
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<blockquote data-quote="Hussar" data-source="post: 7529685" data-attributes="member: 22779"><p>Heh. Oh yeah, it does come down to different experiences. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I mean, for me, a fighter with an 18 Str and 16 Dex, say, was pretty much par for the course. Wouldn't even bat an eye at seeing that. So, again, that's AC:0 without magic and easily achievable by 2nd or 3rd level. </p><p></p><p>And, as far as modules go, it really depends. [MENTION=3854]Quasqueton[/MENTION] did a fantastic analysis of classic modules: <a href="http://www.enworld.org/forum/showthread.php?167628-Treasure-and-leveling-comparisons-AD-amp-D1-B-ED-amp-D-and-D-amp-D3-updated-11-17-08-(Q1)" target="_blank">http://www.enworld.org/forum/showthread.php?167628-Treasure-and-leveling-comparisons-AD-amp-D1-B-ED-amp-D-and-D-amp-D3-updated-11-17-08-(Q1)</a> where he outlined all the treasure in many modules. Cycling through, say, Temple of Elemental Evil, the 7th level party has +3 plate mail (potentially), +2 shield. So, again, not exactly out of line. </p><p></p><p>See, for me, the most telling thing about 1e and what counted as "Monty Haul" was the paladin. 10 magic items is the hard limit. It's a major part of the class. But, the implication of that is that everyone else would have more than 10 items, since, well, if everyone only has 6, then it's hardly a restriction is it? So, in a group of 6 PC's, there was an expectation that that group would have (eventually) more than 60 magic items between them. :shock:</p><p></p><p>Given that many, many monsters doled out multiple magic items, potentially, and the modules tend to support this, I'd say that people who think that AD&D is somehow lower in magic items than later editions is perhaps substituting how their DM did things for what the game actually says.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7529685, member: 22779"] Heh. Oh yeah, it does come down to different experiences. :D I mean, for me, a fighter with an 18 Str and 16 Dex, say, was pretty much par for the course. Wouldn't even bat an eye at seeing that. So, again, that's AC:0 without magic and easily achievable by 2nd or 3rd level. And, as far as modules go, it really depends. [MENTION=3854]Quasqueton[/MENTION] did a fantastic analysis of classic modules: [url]http://www.enworld.org/forum/showthread.php?167628-Treasure-and-leveling-comparisons-AD-amp-D1-B-ED-amp-D-and-D-amp-D3-updated-11-17-08-(Q1)[/url] where he outlined all the treasure in many modules. Cycling through, say, Temple of Elemental Evil, the 7th level party has +3 plate mail (potentially), +2 shield. So, again, not exactly out of line. See, for me, the most telling thing about 1e and what counted as "Monty Haul" was the paladin. 10 magic items is the hard limit. It's a major part of the class. But, the implication of that is that everyone else would have more than 10 items, since, well, if everyone only has 6, then it's hardly a restriction is it? So, in a group of 6 PC's, there was an expectation that that group would have (eventually) more than 60 magic items between them. :shock: Given that many, many monsters doled out multiple magic items, potentially, and the modules tend to support this, I'd say that people who think that AD&D is somehow lower in magic items than later editions is perhaps substituting how their DM did things for what the game actually says. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On Variability, House Rules, Research, and the 1e/5e Difference
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