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General Tabletop Discussion
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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="MoonSong" data-source="post: 7913436" data-attributes="member: 6689464"><p>(I wanted to address this post, but I thought it was better to make a new thread for it. Because ... reasons. I keep seeing this idea over and over.)</p><p></p><p></p><p></p><p>The thing is you just can't really merge Sorcerer and wizard. I mean is not impossible and I can stop you from trying, but it is impossible without losing the character concepts the sorcerer cover entirely. The DnD wizard is really iconic, it has a very overpowering flavor that gets to dictate background and character history -even down to personality and possibly playstyle-. This is not a recent thing, it goes way back to OD&D. It is a sacred cow that nobody can even dream of slaughtering.</p><p></p><p>However this iconicity also makes some character concepts unable to work with the wizard. Do you want to play a character that isn't actively looking for more [magic] power? One that sees her magic as curse? One who views magic as a reality of life and little different from blinking or speaking? One that isn't about lore? One that isn't really smart? One that is outright dumb or an airhead? One that is poor? One that emulates Circe, Samantha, (classic) Sabrina or Elsa? Wizard is an awful match for any of them. That's where the Sorcerer class comes. It covers the characters that are a poor fit for the wizard, and by covering them, the wizard has no pressure to be these characters. But it has to be good on its own, because otherwise we have second rate character concepts, characters that are bad just because they don't fit in the iconic -but rigid- wizard box. </p><p></p><p>Now this duality seems to give people headaches. And I get it, why do we need two primarily spellcasting classes? However, merging the classes would be counterproductive, and would be at odds with both classes. Merging them would necessitate that the resulting class is either so broad and generic that the iconic wizard is just gone, or keep the wizard's iconicity, in which case you haven't successfully merged sorcerer and wizard, you've just gotten rid of the sorcerer altogether. Having a mega class that gives choice of either style is also a waste of time, because at that point you've just essentially kept the two classes, it just happens that they can't multiclass with each other.</p><p></p><p>My point in a nutshell.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7913436, member: 6689464"] (I wanted to address this post, but I thought it was better to make a new thread for it. Because ... reasons. I keep seeing this idea over and over.) The thing is you just can't really merge Sorcerer and wizard. I mean is not impossible and I can stop you from trying, but it is impossible without losing the character concepts the sorcerer cover entirely. The DnD wizard is really iconic, it has a very overpowering flavor that gets to dictate background and character history -even down to personality and possibly playstyle-. This is not a recent thing, it goes way back to OD&D. It is a sacred cow that nobody can even dream of slaughtering. However this iconicity also makes some character concepts unable to work with the wizard. Do you want to play a character that isn't actively looking for more [magic] power? One that sees her magic as curse? One who views magic as a reality of life and little different from blinking or speaking? One that isn't about lore? One that isn't really smart? One that is outright dumb or an airhead? One that is poor? One that emulates Circe, Samantha, (classic) Sabrina or Elsa? Wizard is an awful match for any of them. That's where the Sorcerer class comes. It covers the characters that are a poor fit for the wizard, and by covering them, the wizard has no pressure to be these characters. But it has to be good on its own, because otherwise we have second rate character concepts, characters that are bad just because they don't fit in the iconic -but rigid- wizard box. Now this duality seems to give people headaches. And I get it, why do we need two primarily spellcasting classes? However, merging the classes would be counterproductive, and would be at odds with both classes. Merging them would necessitate that the resulting class is either so broad and generic that the iconic wizard is just gone, or keep the wizard's iconicity, in which case you haven't successfully merged sorcerer and wizard, you've just gotten rid of the sorcerer altogether. Having a mega class that gives choice of either style is also a waste of time, because at that point you've just essentially kept the two classes, it just happens that they can't multiclass with each other. My point in a nutshell. [/QUOTE]
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