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General Tabletop Discussion
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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="tetrasodium" data-source="post: 7914604" data-attributes="member: 93670"><p>Wizard: </p><p>Armor: <strong>None</strong></p><p>Weapons: Daggers, darts, slings, quarterstaffs, </p><p>light crossbows </p><p>Tools: None</p><p>Skills: Choose two from <strong><u>Arcana</u></strong>, <strong>History</strong>, Insight, <strong>Investigation</strong>, Medicine, and <strong>Religion</strong></p><p></p><p>Sorcerer</p><p>Armor: <strong>Light armor</strong> </p><p>Weapons: Simple weapons (ie light crossbows <strong>plus</strong> club, dagger, greatclub, handaxe, javelinlight hammer, mace, quarterstaff, sickle, spear, unarmed strike, dart, shortbow, & sling)</p><p>Tools: None</p><p>Skills: Choose two skills from <strong><u>Arcana</u></strong>, Deception, <strong>History</strong>, Intimidation, <strong>Investigation</strong>, Nature, and <strong>Religion</strong></p><p></p><p>There is also the problem of massive overlap between spell lists including nearly every one of what many people in this thread called the "right spells" that must be taken. for viability. Sorcerer;s have a little dragon in their DNA so can just know four of the six skills wizards can learn plus a bunch of weapons <em>plus </em>light armor <em><u>and</u></em> cast pretty all of much the same spells as wizard at the table. with the added benefit of a prime attribute that has a bunch of useful social skills attached to it... Maybe sorcerer's can stop pretending to be wizards & find a niche of their own other than <a href="https://www.youtube.com/watch?v=WO23WBji_Z0" target="_blank">this</a> before you worry about wizards with "sorcerer toys"?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7914604, member: 93670"] Wizard: Armor: [B]None[/B] Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Skills: Choose two from [B][U]Arcana[/U][/B], [B]History[/B], Insight, [B]Investigation[/B], Medicine, and [B]Religion[/B] Sorcerer Armor: [B]Light armor[/B] Weapons: Simple weapons (ie light crossbows [B]plus[/B] club, dagger, greatclub, handaxe, javelinlight hammer, mace, quarterstaff, sickle, spear, unarmed strike, dart, shortbow, & sling) Tools: None Skills: Choose two skills from [B][U]Arcana[/U][/B], Deception, [B]History[/B], Intimidation, [B]Investigation[/B], Nature, and [B]Religion[/B] There is also the problem of massive overlap between spell lists including nearly every one of what many people in this thread called the "right spells" that must be taken. for viability. Sorcerer;s have a little dragon in their DNA so can just know four of the six skills wizards can learn plus a bunch of weapons [I]plus [/I]light armor [I][U]and[/U][/I] cast pretty all of much the same spells as wizard at the table. with the added benefit of a prime attribute that has a bunch of useful social skills attached to it... Maybe sorcerer's can stop pretending to be wizards & find a niche of their own other than [URL='https://www.youtube.com/watch?v=WO23WBji_Z0']this[/URL] before you worry about wizards with "sorcerer toys"? [/QUOTE]
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