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General Tabletop Discussion
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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="Todd Roybark" data-source="post: 7914816" data-attributes="member: 6920677"><p>My largest issue with the sorcerer class is that everything about it is riven from the Magic User. Splitting ‘bloodline magic’ from ‘School Magic’ has narrowed the theme of each class, to each classes detriment.</p><p></p><p>In my opinion, a class should have a broad theme, with subclass narrowing the theme down.</p><p></p><p>Sorcerers do the opposite, and by their existence turn Wizards into the bookish perpetual college student..( how magical).</p><p></p><p>Wizards in a Jack Vance story are a rather diverse bunch, to say the least, not just ‘smarty pants, spellbook holders’.</p><p></p><p>Sorcerer could be a wizard subclass, because deep down we all, <em>in our hearts</em>, we really know it <em>is</em> a subclass of Wizard.</p><p></p><p>There is nothing new in the class either mechanically or thematically. In 1e people played ‘bloodline magic background’ human wizards all the time. No need for a separate mechanic.</p><p></p><p>Now the sorcerer steals that theme from the Wizard.</p><p></p><p>Metamagic...stolen again by the Sorcerer</p><p></p><p>Wild Magic, the hallmark of 2e Wizardry cheese, nope stolen by the Sorcerer.</p><p></p><p>Design Space...how many U/A are devoted to the Sorcerer? Regardless if Wizard and Sorcerer were in a ‘Mage’ class, the material for both classes just increased by being joined.</p><p></p><p>Don’t split the UrSeks...leave the crystal intact!</p><p>[MEDIA=youtube]hfUSyoJcbxU[/MEDIA]</p><p></p><p>The Sorcerer class doesn’t even represent Shandril of the Spellfire FR books well, beyond Sorcery points, and then <em>even</em>, only if you squint real hard.</p><p></p><p>Enough work has been done in 5e that using the design elements bellow, a ‘Sorcerer’ theme character can be made, without a separate Sorcerer class:</p><p></p><p>Feats</p><p>Custom Race design similar to Eberron Dragonmarked Houses</p><p>Wizard Subclasses</p><p>Background Options</p><p></p><p>In 3e I’ve seen a Sorcerer played one time, <em>once</em> by a player for their first session of D&D, as a test character to see if they wanted to play more.</p><p></p><p>When that player decided, indeed they did wish to play...they made a <em>Warmage</em>...due to the greater number of spells known. The <em>same</em> complaint then as is issued now against the Sorc class today, too few spells known. But that narrow spells known is the raison d’etre of the class.</p><p></p><p>Never saw the class used in 4e.</p><p></p><p>The Sorcerer is akin to the 1e Assassin or Illusionist, it needs to be folded into the Wizard class.</p><p></p><p>Heal the Dark Crystal. ⚗<img class="smilie smilie--emoji" alt="👹" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f479.png" title="Ogre :japanese_ogre:" data-shortname=":japanese_ogre:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7914816, member: 6920677"] My largest issue with the sorcerer class is that everything about it is riven from the Magic User. Splitting ‘bloodline magic’ from ‘School Magic’ has narrowed the theme of each class, to each classes detriment. In my opinion, a class should have a broad theme, with subclass narrowing the theme down. Sorcerers do the opposite, and by their existence turn Wizards into the bookish perpetual college student..( how magical). Wizards in a Jack Vance story are a rather diverse bunch, to say the least, not just ‘smarty pants, spellbook holders’. Sorcerer could be a wizard subclass, because deep down we all, [I]in our hearts[/I], we really know it [I]is[/I] a subclass of Wizard. There is nothing new in the class either mechanically or thematically. In 1e people played ‘bloodline magic background’ human wizards all the time. No need for a separate mechanic. Now the sorcerer steals that theme from the Wizard. Metamagic...stolen again by the Sorcerer Wild Magic, the hallmark of 2e Wizardry cheese, nope stolen by the Sorcerer. Design Space...how many U/A are devoted to the Sorcerer? Regardless if Wizard and Sorcerer were in a ‘Mage’ class, the material for both classes just increased by being joined. Don’t split the UrSeks...leave the crystal intact! [MEDIA=youtube]hfUSyoJcbxU[/MEDIA] The Sorcerer class doesn’t even represent Shandril of the Spellfire FR books well, beyond Sorcery points, and then [I]even[/I], only if you squint real hard. Enough work has been done in 5e that using the design elements bellow, a ‘Sorcerer’ theme character can be made, without a separate Sorcerer class: Feats Custom Race design similar to Eberron Dragonmarked Houses Wizard Subclasses Background Options In 3e I’ve seen a Sorcerer played one time, [I]once[/I] by a player for their first session of D&D, as a test character to see if they wanted to play more. When that player decided, indeed they did wish to play...they made a [I]Warmage[/I]...due to the greater number of spells known. The [I]same[/I] complaint then as is issued now against the Sorc class today, too few spells known. But that narrow spells known is the raison d’etre of the class. Never saw the class used in 4e. The Sorcerer is akin to the 1e Assassin or Illusionist, it needs to be folded into the Wizard class. Heal the Dark Crystal. ⚗👹 [/QUOTE]
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