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General Tabletop Discussion
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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="HarbingerX" data-source="post: 7914872" data-attributes="member: 53951"><p>The direction of this whole thread makes me happy. Maybe would could all go to the following classes:</p><ul> <li data-xf-list-type="ul">martial. can be strong and stand ground, or sneaking and stabby.</li> <li data-xf-list-type="ul">magical. can be innate, granted, or learned. Must choose a primary and secondary school (includes divine).</li> <li data-xf-list-type="ul">fey. mix-in of martial and magical, but more limited. Can lean Magic with some martial, or Martial with some magic.</li> <li data-xf-list-type="ul">good underground specialist. Martial, and even anti-magical with ability to see in darkness and sense things like slopes and traps. Perhaps they're gruff and all have beards. Even the women.</li> <li data-xf-list-type="ul">small fun-loving guys who don't like shoes. On second thought, scratch them, they don't adventure.</li> </ul><p></p><p>With the classes whittled down like this, the players can then concentrate on in-game rewards and power boosts instead of demanding a constant increase in abilities.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> all tongue-in-cheek of course. Though I wouldn't mind....</p></blockquote><p></p>
[QUOTE="HarbingerX, post: 7914872, member: 53951"] The direction of this whole thread makes me happy. Maybe would could all go to the following classes: [LIST] [*]martial. can be strong and stand ground, or sneaking and stabby. [*]magical. can be innate, granted, or learned. Must choose a primary and secondary school (includes divine). [*]fey. mix-in of martial and magical, but more limited. Can lean Magic with some martial, or Martial with some magic. [*]good underground specialist. Martial, and even anti-magical with ability to see in darkness and sense things like slopes and traps. Perhaps they're gruff and all have beards. Even the women. [*]small fun-loving guys who don't like shoes. On second thought, scratch them, they don't adventure. [/LIST] With the classes whittled down like this, the players can then concentrate on in-game rewards and power boosts instead of demanding a constant increase in abilities. ;) all tongue-in-cheek of course. Though I wouldn't mind.... [/QUOTE]
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