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General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="oreofox" data-source="post: 7914897" data-attributes="member: 6776240"><p>You are correct. The first playtest packet just had premade characters (2 clerics, a fighter, a rogue, and a wizard). The 2nd packet had those same "generic" classes, but actual classes and not premade characters. The 3rd packet had a write-up of the sorcerer and the warlock. The sorcerer was quite different, and wasn't just a spontaneous wizard. The sorcerous origins (just 1, the dragon, in this packet) would be more prominent (hit points and proficiencies were based off the origin, and not just every sorcerer gets d6 hp).</p><p></p><p>A quote from the packet:</p><p>"With the appearance of these classes, an arcane triad has emerged: the scholarly master of arcane magic (the wizard), the renegade collector of eldritch secrets (the warlock), and the prodigy shaped by magic itself (the sorcerer)."</p><p></p><p>I have been tempted to scrap the PHB sorcerer, and build out the playtest sorcerer, continuing what they were doing way back in August 2012. They seemed to have been going for a melee sorcerer with the dragon heritage. It gave d8 HD, proficiency with all armor and shield, allowing you to cast spells while wearing armor, and proficiency with martial melee weapons. Spending Willpower gave cosmetic (and mechanical) changes that lasted until you complete a long rest. It was a much more interesting class in that very early packet. Shame people crapped all over it for something more bland (though, the sorcerer didn't appear again until the PHB was released). They also tried to change wizard into "mage" in the August 2013 packet, and it remained that way until the PHB released.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7914897, member: 6776240"] You are correct. The first playtest packet just had premade characters (2 clerics, a fighter, a rogue, and a wizard). The 2nd packet had those same "generic" classes, but actual classes and not premade characters. The 3rd packet had a write-up of the sorcerer and the warlock. The sorcerer was quite different, and wasn't just a spontaneous wizard. The sorcerous origins (just 1, the dragon, in this packet) would be more prominent (hit points and proficiencies were based off the origin, and not just every sorcerer gets d6 hp). A quote from the packet: "With the appearance of these classes, an arcane triad has emerged: the scholarly master of arcane magic (the wizard), the renegade collector of eldritch secrets (the warlock), and the prodigy shaped by magic itself (the sorcerer)." I have been tempted to scrap the PHB sorcerer, and build out the playtest sorcerer, continuing what they were doing way back in August 2012. They seemed to have been going for a melee sorcerer with the dragon heritage. It gave d8 HD, proficiency with all armor and shield, allowing you to cast spells while wearing armor, and proficiency with martial melee weapons. Spending Willpower gave cosmetic (and mechanical) changes that lasted until you complete a long rest. It was a much more interesting class in that very early packet. Shame people crapped all over it for something more bland (though, the sorcerer didn't appear again until the PHB was released). They also tried to change wizard into "mage" in the August 2013 packet, and it remained that way until the PHB released. [/QUOTE]
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Community
General Tabletop Discussion
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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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