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Community
General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="MoonSong" data-source="post: 7914970" data-attributes="member: 6689464"><p>The bloodline is superfluous, important but not fundamental. Wizards, they always were the bookish perpetual college student. In thirty or so years of D&D Wizards never became anything else. (For real, show me one character, one character from 2e or before that was illiterate and dumb yet had magic that was a part of the self and not taken from a book)</p><p></p><p></p><p></p><p>Yes, we had an early sorcerer, which had good feedback, just an undercurrent worry that the particular subclass was too big a departure. They didn't stop development on it for bad feedback, they stopped because wizard players started demanding all of the toys -the neovancian spellcasting that clerics had just received-, and the designers responded by withholding further development "until wizard was right". Then they changed the name to mage and later announced the purpose of killing sorcerer and just have it be a subclass under mage. That didn't go well at all, because that one was 90% wizard at the base and the feedback showed it. Only then they agreed to have a sorcerer class, but it was already to late to have it in the open playtest, and it was only tested internally with no feedback from the community. And it wasn't properly tested either, as the final result was beta at most.</p><p></p><p></p><p>They had to have it in some way or shape, it would have been bad PR not to. For better or worse it qualified for the "gnome effect". They still delivered a bad product, we just didn't noticed because we were playing it wrong for about a year and a half -then errata happened and dragon sorcerer was nerfed-.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7914970, member: 6689464"] The bloodline is superfluous, important but not fundamental. Wizards, they always were the bookish perpetual college student. In thirty or so years of D&D Wizards never became anything else. (For real, show me one character, one character from 2e or before that was illiterate and dumb yet had magic that was a part of the self and not taken from a book) Yes, we had an early sorcerer, which had good feedback, just an undercurrent worry that the particular subclass was too big a departure. They didn't stop development on it for bad feedback, they stopped because wizard players started demanding all of the toys -the neovancian spellcasting that clerics had just received-, and the designers responded by withholding further development "until wizard was right". Then they changed the name to mage and later announced the purpose of killing sorcerer and just have it be a subclass under mage. That didn't go well at all, because that one was 90% wizard at the base and the feedback showed it. Only then they agreed to have a sorcerer class, but it was already to late to have it in the open playtest, and it was only tested internally with no feedback from the community. And it wasn't properly tested either, as the final result was beta at most. They had to have it in some way or shape, it would have been bad PR not to. For better or worse it qualified for the "gnome effect". They still delivered a bad product, we just didn't noticed because we were playing it wrong for about a year and a half -then errata happened and dragon sorcerer was nerfed-. [/QUOTE]
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Community
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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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