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General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="tetrasodium" data-source="post: 7915587" data-attributes="member: 93670"><p>a sorcerer is considered to have all of their spells known prepared at all times, you are just complaining that they know less spells than prepared classes on that point. There's also the fact that it doesn't take a 12 dimensional chess champion to forsee the kind of arguments wasting one level of warlock on any other caster leads to </p><p>[ATTACH=full]118275[/ATTACH]</p><p></p><p>As to your complaint about wizard schools no longer excluding other schools, it facts a couple problems. Firstly the fact that sorcerer's have virtually the entire wizard spell list to choose from with no restrictions due to their all important "theme". Second is the fact that the wizard archtypes themselves are severely limited because of sorcerer sucking out so much of the wizard's designspace box rather than building mechanics to support the "theme" of a sorcerer as something other than wizard but extras. Finally there is the fact that there is no generalist wizard option either.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7915587, member: 93670"] a sorcerer is considered to have all of their spells known prepared at all times, you are just complaining that they know less spells than prepared classes on that point. There's also the fact that it doesn't take a 12 dimensional chess champion to forsee the kind of arguments wasting one level of warlock on any other caster leads to [ATTACH type="full"]118275[/ATTACH] As to your complaint about wizard schools no longer excluding other schools, it facts a couple problems. Firstly the fact that sorcerer's have virtually the entire wizard spell list to choose from with no restrictions due to their all important "theme". Second is the fact that the wizard archtypes themselves are severely limited because of sorcerer sucking out so much of the wizard's designspace box rather than building mechanics to support the "theme" of a sorcerer as something other than wizard but extras. Finally there is the fact that there is no generalist wizard option either. [/QUOTE]
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