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General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="Tony Vargas" data-source="post: 7915831" data-attributes="member: 996"><p>Well, some metamagic. Everyone essentially has Heighten for free, for instance, not just in the sense of having it, in the sense of it not costing anything to use. And, up-casting is essentially metamagic for all, too. </p><p></p><p>Just like everyone has the 3e Sorcerer's Spontaneous Casting. </p><p></p><p>Meh. Whacked hyper-specialization in martial classes is not too unusual for D&D.</p><p></p><p>… that really doesn't seem emphasized in 5e the way it was in older eds... also, it's not the money-pit it used to be, and one significant downside, that, while you can learn new spells, you got none automatically as you leveled, has been gone awhile, too.</p><p></p><p>Sorcerers aren't Warlocks. Feats are optional, and ASIs a high price to pay. </p><p></p><p>Surely, fans of the 3.x Sorcerer are more interested in being Magical Marvel Mutants, with cool/powerful <em>focused</em> abilities that fit a theme of their choosing - the 3.x sorcerer delivered that, the 5e sorcerer only if your theme has a sub-class, and the spell-list supports it - or they'd've been fans of the Class-Tier-1 Wizard of 3.x, instead. </p><p></p><p>A lot of the wizard's toys aren't such a great fit, thematically, but, sure, if the prepped casters went back to prepping into slots, so spontaneous meant something again, and the Sorcerer got better thematic support with greater player control & build flexibility, then metamagic going back to being feats or something'd be just fine.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7915831, member: 996"] Well, some metamagic. Everyone essentially has Heighten for free, for instance, not just in the sense of having it, in the sense of it not costing anything to use. And, up-casting is essentially metamagic for all, too. Just like everyone has the 3e Sorcerer's Spontaneous Casting. Meh. Whacked hyper-specialization in martial classes is not too unusual for D&D. … that really doesn't seem emphasized in 5e the way it was in older eds... also, it's not the money-pit it used to be, and one significant downside, that, while you can learn new spells, you got none automatically as you leveled, has been gone awhile, too. Sorcerers aren't Warlocks. Feats are optional, and ASIs a high price to pay. Surely, fans of the 3.x Sorcerer are more interested in being Magical Marvel Mutants, with cool/powerful [I]focused[/I] abilities that fit a theme of their choosing - the 3.x sorcerer delivered that, the 5e sorcerer only if your theme has a sub-class, and the spell-list supports it - or they'd've been fans of the Class-Tier-1 Wizard of 3.x, instead. A lot of the wizard's toys aren't such a great fit, thematically, but, sure, if the prepped casters went back to prepping into slots, so spontaneous meant something again, and the Sorcerer got better thematic support with greater player control & build flexibility, then metamagic going back to being feats or something'd be just fine. [/QUOTE]
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