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General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="tetrasodium" data-source="post: 7916298" data-attributes="member: 93670"><p>You and others keep parroting that line & despite having previously admitted that there are a handful of spells that are pretty much required to be taken or face irrelevance not one person who's brought it up has been willing to admit specifically what spells among that handful of wizard specific spells you think creates the leap or what the spell list or theme of a character specializing in those wizard specific spells would look like. I'll even make it easy on you by giving you the list of what you seem to think are class defining spells</p><ul> <li data-xf-list-type="ul">Cantrip 100% overlap: every single cantrip in the phb on wizard is also on sorcerer list</li> <li data-xf-list-type="ul">1st level spells: every spell overlaps except wizard has alarm, grease, Identify, Illusory Script, Longstrider, PfG&E,</li> <li data-xf-list-type="ul">2nd level spells: Most spell overlaps except wizard also has access to these while sorc does not... Arcane Lock, Continual Flame, Flaming Sphere, Gentle Repose, Locate Object, Magic Mouth, Magic Weapon, Melfs acid arrow, Nystul's Magic Aura, Ray of enfeeblement, Rope Trick,</li> <li data-xf-list-type="ul">2nd level sorcerer has these spells wizard does not: Enhance ability.</li> <li data-xf-list-type="ul">3rd Level: Wizard has these spells not on sorcerer list... Animate dead, Bestow Curse, Feign Death, Glyph of Warding, Tiny Hut, Magic Circle, Nondetection, Remove Curse, Sending, Vampyric Touch</li> <li data-xf-list-type="ul">3rd Level: Sorcerer has daylight , while wizard does not</li> <li data-xf-list-type="ul">4th Level: Wizards also have Arcane Eye, Conjure Minor Elementals, Control Water, Black Tentacles, secret chest, Locate Creature, Faithful Hound, Private Sanctum, Resilient Sphere, Phantasmal Killer,</li> <li data-xf-list-type="ul">4th Level: Sorcerer has dominate beast</li> <li data-xf-list-type="ul">5th: Wizard has Bigsby's Hand, Conjure Elemental, Contact Other Plane, Dream, Gaes, Legend Lore, Mislead, Modify Memory, Passwall, Planar Binding, Telepathic Bond, Scrying, Wall of Force</li> <li data-xf-list-type="ul">5th: Sorcerer has insect plague</li> </ul><p>It's almost like you know it's such a hollow strawman that you fear to go there to backup your argument.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7916298, member: 93670"] You and others keep parroting that line & despite having previously admitted that there are a handful of spells that are pretty much required to be taken or face irrelevance not one person who's brought it up has been willing to admit specifically what spells among that handful of wizard specific spells you think creates the leap or what the spell list or theme of a character specializing in those wizard specific spells would look like. I'll even make it easy on you by giving you the list of what you seem to think are class defining spells [LIST] [*]Cantrip 100% overlap: every single cantrip in the phb on wizard is also on sorcerer list [*]1st level spells: every spell overlaps except wizard has alarm, grease, Identify, Illusory Script, Longstrider, PfG&E, [*]2nd level spells: Most spell overlaps except wizard also has access to these while sorc does not... Arcane Lock, Continual Flame, Flaming Sphere, Gentle Repose, Locate Object, Magic Mouth, Magic Weapon, Melfs acid arrow, Nystul's Magic Aura, Ray of enfeeblement, Rope Trick, [*]2nd level sorcerer has these spells wizard does not: Enhance ability. [*]3rd Level: Wizard has these spells not on sorcerer list... Animate dead, Bestow Curse, Feign Death, Glyph of Warding, Tiny Hut, Magic Circle, Nondetection, Remove Curse, Sending, Vampyric Touch [*]3rd Level: Sorcerer has daylight , while wizard does not [*]4th Level: Wizards also have Arcane Eye, Conjure Minor Elementals, Control Water, Black Tentacles, secret chest, Locate Creature, Faithful Hound, Private Sanctum, Resilient Sphere, Phantasmal Killer, [*]4th Level: Sorcerer has dominate beast [*]5th: Wizard has Bigsby's Hand, Conjure Elemental, Contact Other Plane, Dream, Gaes, Legend Lore, Mislead, Modify Memory, Passwall, Planar Binding, Telepathic Bond, Scrying, Wall of Force [*]5th: Sorcerer has insect plague [/LIST] It's almost like you know it's such a hollow strawman that you fear to go there to backup your argument. [/QUOTE]
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