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General Tabletop Discussion
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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="Todd Roybark" data-source="post: 7916353" data-attributes="member: 6920677"><p>Why wouldn’t you, the D&D design team buried the lead! <img class="smilie smilie--emoji" loading="lazy" alt="😄" title="Grinning face with smiling eyes :smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f604.png" data-shortname=":smile:" /></p><p>Sorcerers have the better subclasses, most drip with flavor...( not all...<em>cough, Divine Soul</em>).</p><p></p><p>I love the book, Jack of Shadows by Roger Zelazny, and the Shadow Sorcerer nails it.</p><p>All ‘10’s by the judges, even the East German Judge.</p><p></p><p>I’m not sure how to roleplay a Conjurer Wiz....the school has no readily accessible theme. Same for the Transmuter, the Druid is a better Transmuter, <em>Master of Form</em> than the Transmuter.</p><p></p><p>A school of magic is not an evocative basis to form a character identity, (the Evocation school is of course literally exempt from that statement), just as having a mythological, aquatic figure tossing a scimitar at one’s head is no basis for a government.</p><p></p><p>Wild Mage, Shadow Sorcerer...ideas of how to play it just spring to mind. Which is why after the novelty factor of Specialist Wizards wore off, people in my corner of 2e stopped playing them. Too boring, too restrictive in concept.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7916353, member: 6920677"] Why wouldn’t you, the D&D design team buried the lead! 😄 Sorcerers have the better subclasses, most drip with flavor...( not all...[I]cough, Divine Soul[/I]). I love the book, Jack of Shadows by Roger Zelazny, and the Shadow Sorcerer nails it. All ‘10’s by the judges, even the East German Judge. I’m not sure how to roleplay a Conjurer Wiz....the school has no readily accessible theme. Same for the Transmuter, the Druid is a better Transmuter, [I]Master of Form[/I] than the Transmuter. A school of magic is not an evocative basis to form a character identity, (the Evocation school is of course literally exempt from that statement), just as having a mythological, aquatic figure tossing a scimitar at one’s head is no basis for a government. Wild Mage, Shadow Sorcerer...ideas of how to play it just spring to mind. Which is why after the novelty factor of Specialist Wizards wore off, people in my corner of 2e stopped playing them. Too boring, too restrictive in concept. [/QUOTE]
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