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General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="Undrave" data-source="post: 7916367" data-attributes="member: 7015698"><p>Ya know, I feel like, if we're gonna play a game with classes <em>we should play a game with classes</em>. It's not going to be popular but I think I prefer a bunch of narrow classes that do their specific job well rather than a bunch of wishy-washy "You can be anything you want!" classes where half of them end up lacking because they try to be EVERYTHING that's ever been attached to whatever their class name is. </p><p></p><p>The Wizard has been SO many things throughout the various edition... it used to be THE Spellcaster and a lot of people's favorite because they loved the feeling of power and the whole "I got a spell for that!" Batman thing... Plus they can do ALL the flavors of magic and in 5e don't really get penlized for it. </p><p></p><p>But the Wizard isn't the only spellcaster now and I think they should have tried to focus its niche more. Give it more of an identity because the Wizard is just... "Here's a pile of Spell, here's a Spellbook, you're sorta-vancian. Figure it out yourself" with very mild and repetitive subclass features (with Abjurer and Diviner being the stand outs for me, feature wise). </p><p></p><p>I don't to call it 'entitlement' because it sounds too negative, but I think Wizard players just have too many expectations for what a Wizard character should be able to do that just doesn't mesh well with a class-based game where, ideally, classes should have more defined functons in how they partake in group dynamic. </p><p></p><p>I dunno what a solution would be best though, because I know my ideas would probably piss people off because of said expectations...</p></blockquote><p></p>
[QUOTE="Undrave, post: 7916367, member: 7015698"] Ya know, I feel like, if we're gonna play a game with classes [I]we should play a game with classes[/I]. It's not going to be popular but I think I prefer a bunch of narrow classes that do their specific job well rather than a bunch of wishy-washy "You can be anything you want!" classes where half of them end up lacking because they try to be EVERYTHING that's ever been attached to whatever their class name is. The Wizard has been SO many things throughout the various edition... it used to be THE Spellcaster and a lot of people's favorite because they loved the feeling of power and the whole "I got a spell for that!" Batman thing... Plus they can do ALL the flavors of magic and in 5e don't really get penlized for it. But the Wizard isn't the only spellcaster now and I think they should have tried to focus its niche more. Give it more of an identity because the Wizard is just... "Here's a pile of Spell, here's a Spellbook, you're sorta-vancian. Figure it out yourself" with very mild and repetitive subclass features (with Abjurer and Diviner being the stand outs for me, feature wise). I don't to call it 'entitlement' because it sounds too negative, but I think Wizard players just have too many expectations for what a Wizard character should be able to do that just doesn't mesh well with a class-based game where, ideally, classes should have more defined functons in how they partake in group dynamic. I dunno what a solution would be best though, because I know my ideas would probably piss people off because of said expectations... [/QUOTE]
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