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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="Ashrym" data-source="post: 7916468" data-attributes="member: 6750235"><p>There is no reason to merge the classes together. Just because something can be done does not mean it should be done or needs to be done. Quite often discussion on merging these two classes looks like some of the people pushing for it are trying to write "wizard" on their character sheet and add metamagic back under that umbrella.</p><p></p><p>The point of having a sorcerer is so that a player can choose something similar without being forced into playing a wizard. That's no different than having a druid option instead of a cleric or a barbarian option instead of a fighter. The additional classes in a class based system cover similar roles while providing different class options. That's not something I want to see removed. It's only an issue if the number of classes becomes excessive and that is not the case here.</p><p></p><p>5e uses metamagic to demonstrate the sorcerer's innate ability to bend magic. Trading between sorcery points and spell slots follows similar reasoning. Metamagic does not need to represent that ability but in 5e that is how sorcerers represent it and why it's a sorcerer ability.</p><p></p><p>Other than similar armor and weapon proficiencies, and similar hit dice, there are significant differences between the two classes. </p><p></p><p>INT vs CHA changes the ability check capabilities. 5e places more emphasis on the ability score bonus than 3e or 4e did in these checks to make that difference more prominent. Wizards are more adept and recalling lore while sorcerers or more smooth sly talkers.</p><p></p><p>The difference in spells known versus prepared is significant. Wizards are considered more of an educated caster while Sorcerers are not. That was clearly demonstrated when the devs stated ritual casting was an educated caster trait in how it was determined to be given to spell casters. That also makes sense in why wizards have a much larger spell list available with many spells not available to sorcerers.</p><p></p><p>There is a lot of overlap in sorcerer spells available to the wizard but the reverse is definitely not true. It would have been nice to see more sorcerer spells not available to wizards or more of a free form casting mechanic but considering neither is true we are left with a clear intent for wizards to encompass a lot more spell possibilities.</p><p></p><p>Sorcerers provide a spell caster that gives players a class with metamagic. It's "nice toys" and the reason to play the class. Wizards get spell variety instead. That's the reason to play that class. Separating those traits in the classes creates a meaningful choice for the player and helps limit the potential a class with both might have. That's a good thing.</p><p></p><p></p><p></p><p>Yes. At low levels we both had <em>sleep</em> but generally the wizard simply had different spells prepped than I had known. He occasionally used rituals that were useful for the group to have and I flaunted twin spell in his face. ;-)</p><p></p><p>The general result was we worked together instead of competed against each other. That's a key point these types of discussions seem to miss. If the party has one or the other the missing one is irrelevant to game play and if both are present they work together. Only players who choose not to work together create an issue and that's the players not the classes.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7916468, member: 6750235"] There is no reason to merge the classes together. Just because something can be done does not mean it should be done or needs to be done. Quite often discussion on merging these two classes looks like some of the people pushing for it are trying to write "wizard" on their character sheet and add metamagic back under that umbrella. The point of having a sorcerer is so that a player can choose something similar without being forced into playing a wizard. That's no different than having a druid option instead of a cleric or a barbarian option instead of a fighter. The additional classes in a class based system cover similar roles while providing different class options. That's not something I want to see removed. It's only an issue if the number of classes becomes excessive and that is not the case here. 5e uses metamagic to demonstrate the sorcerer's innate ability to bend magic. Trading between sorcery points and spell slots follows similar reasoning. Metamagic does not need to represent that ability but in 5e that is how sorcerers represent it and why it's a sorcerer ability. Other than similar armor and weapon proficiencies, and similar hit dice, there are significant differences between the two classes. INT vs CHA changes the ability check capabilities. 5e places more emphasis on the ability score bonus than 3e or 4e did in these checks to make that difference more prominent. Wizards are more adept and recalling lore while sorcerers or more smooth sly talkers. The difference in spells known versus prepared is significant. Wizards are considered more of an educated caster while Sorcerers are not. That was clearly demonstrated when the devs stated ritual casting was an educated caster trait in how it was determined to be given to spell casters. That also makes sense in why wizards have a much larger spell list available with many spells not available to sorcerers. There is a lot of overlap in sorcerer spells available to the wizard but the reverse is definitely not true. It would have been nice to see more sorcerer spells not available to wizards or more of a free form casting mechanic but considering neither is true we are left with a clear intent for wizards to encompass a lot more spell possibilities. Sorcerers provide a spell caster that gives players a class with metamagic. It's "nice toys" and the reason to play the class. Wizards get spell variety instead. That's the reason to play that class. Separating those traits in the classes creates a meaningful choice for the player and helps limit the potential a class with both might have. That's a good thing. Yes. At low levels we both had [I]sleep[/I] but generally the wizard simply had different spells prepped than I had known. He occasionally used rituals that were useful for the group to have and I flaunted twin spell in his face. ;-) The general result was we worked together instead of competed against each other. That's a key point these types of discussions seem to miss. If the party has one or the other the missing one is irrelevant to game play and if both are present they work together. Only players who choose not to work together create an issue and that's the players not the classes. [/QUOTE]
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