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General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="tetrasodium" data-source="post: 7916876" data-attributes="member: 93670"><p>I agree on the bonus action needs, but the sorcerer/wiz only spell list need is more because pretty much all of what used to make up the wizard's toolbox other than the spells almost entirely shared with sorcerer was taken away & given exclusively to sorcerer or warlock while something that used to be a core component of the base class was turned into a prc/archtype for wizard Sorcerer has a bunch of interesting & flavorful stuff from the getgo that only continues to accumulate. Other than the largely copied spell list wizards don't really start getting similar selections of toys as an early/mid level sorcerer or wizard s until mid-very late game when any normal game is going into wrap up or just ending.</p><p></p><p>the wizard needs a notable core class toolbox or the wizard & sorcerer need to feel viscerally different in play when it matters at the table beyond a couple niche edge cases like tiny hut & detect magic that might be nice sometimes but don't in any way amount to a full fledged role within the party.</p><p>.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7916876, member: 93670"] I agree on the bonus action needs, but the sorcerer/wiz only spell list need is more because pretty much all of what used to make up the wizard's toolbox other than the spells almost entirely shared with sorcerer was taken away & given exclusively to sorcerer or warlock while something that used to be a core component of the base class was turned into a prc/archtype for wizard Sorcerer has a bunch of interesting & flavorful stuff from the getgo that only continues to accumulate. Other than the largely copied spell list wizards don't really start getting similar selections of toys as an early/mid level sorcerer or wizard s until mid-very late game when any normal game is going into wrap up or just ending. the wizard needs a notable core class toolbox or the wizard & sorcerer need to feel viscerally different in play when it matters at the table beyond a couple niche edge cases like tiny hut & detect magic that might be nice sometimes but don't in any way amount to a full fledged role within the party. . [/QUOTE]
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