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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="Undrave" data-source="post: 7916948" data-attributes="member: 7015698"><p>Hahaha, I don't know about that...</p><p></p><p></p><p></p><p>Well, a way to do it would be to excise culture from race? Borrowing from PF2 a little, character creation would thus be like this:</p><p></p><p>Step 1: Pick a race, you gain biological attributes and a +2 to three stats</p><p>Step 2: Pick a culture in broad stroke like "Militaristic", "Atavist", "Mercantile", "Theocratic" etc, giving you +2 to a stat, +1 to another and then some skills in the Social/Explo pillar</p><p>Step 3: Pick a background. You get another +2 and +1 and then some more skills and tools proficiency</p><p>Step 4: Pick a narrow class, giving you again +2 and +1</p><p></p><p>In the end, if you pick all the options that give a bonus to the same two stats after the Race bonus you end up with 18, 15, 12 10 10 10 if you go hyper specialized. (Note that I would probably remake the ability scores if I were making a brand new system)</p><p></p><p>How's that?</p><p></p><p></p><p></p><p>You seem pretty hung up on how 3e used to do things. You should try not to focus so much on exact mechanics.</p></blockquote><p></p>
[QUOTE="Undrave, post: 7916948, member: 7015698"] Hahaha, I don't know about that... Well, a way to do it would be to excise culture from race? Borrowing from PF2 a little, character creation would thus be like this: Step 1: Pick a race, you gain biological attributes and a +2 to three stats Step 2: Pick a culture in broad stroke like "Militaristic", "Atavist", "Mercantile", "Theocratic" etc, giving you +2 to a stat, +1 to another and then some skills in the Social/Explo pillar Step 3: Pick a background. You get another +2 and +1 and then some more skills and tools proficiency Step 4: Pick a narrow class, giving you again +2 and +1 In the end, if you pick all the options that give a bonus to the same two stats after the Race bonus you end up with 18, 15, 12 10 10 10 if you go hyper specialized. (Note that I would probably remake the ability scores if I were making a brand new system) How's that? You seem pretty hung up on how 3e used to do things. You should try not to focus so much on exact mechanics. [/QUOTE]
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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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