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General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="Minigiant" data-source="post: 7917272" data-attributes="member: 63508"><p>While I was at work in a meeting I was pondering these ideas for sorcerer</p><p></p><ol> <li data-xf-list-type="ol">Remove all current sorcerer damage cantrips</li> <li data-xf-list-type="ol">Create new damage cantrips that emphasis raw magic. Possibly convert old 4e sorcerer cantrips</li> <li data-xf-list-type="ol">Remove Metamagic</li> <li data-xf-list-type="ol">At 3rd, 10th, and 17th levels, Sorcerers get 1 Source of Sorcery . <ol> <li data-xf-list-type="ol"><strong>Aura of Raw Magic: </strong>Glow in a 20ft bright light that gives you resistance to "elemental" damage for 5 turns per sorcery point spent.</li> <li data-xf-list-type="ol"><strong>Arcane Wellspring:</strong> Gain sorcery points equal to your Charisma modifier</li> <li data-xf-list-type="ol"><strong>Brainblast</strong> Spend 2 sorcery points to gain Proficiency with skill for one Ability Check</li> <li data-xf-list-type="ol"><strong>Essence of Magic: </strong>Spend a sorcery point to automatically succeed concentration</li> <li data-xf-list-type="ol"><strong>Primordial Boon.</strong> Spend a sorcery point to use Charisma for single any Ability check.</li> <li data-xf-list-type="ol"><strong>Mind over Magic: </strong> Spend sorcery point equal a spell level when casting a spell. You no longer need to concentrate to maintain it</li> <li data-xf-list-type="ol"><strong>Reckless Cast</strong>. Reckless Attack but only for attack from spells</li> <li data-xf-list-type="ol"><strong>Rip from the Heavens: </strong>Choose a cleric domain. You can cast spells from that domain with sorcery points</li> <li data-xf-list-type="ol"><strong>Sorcerous Surge.</strong> Action Surge but only to cast spells</li> <li data-xf-list-type="ol"><strong>Wrath of Arcane Blood:</strong> Use an action and 1 sorcery point to fire a 60ft range bolt to deals 1d12 damage. Spend more sorcery points for more damage and range.</li> </ol></li> </ol><p></p><p>stuff like that.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 7917272, member: 63508"] While I was at work in a meeting I was pondering these ideas for sorcerer [LIST=1] [*]Remove all current sorcerer damage cantrips [*]Create new damage cantrips that emphasis raw magic. Possibly convert old 4e sorcerer cantrips [*]Remove Metamagic [*]At 3rd, 10th, and 17th levels, Sorcerers get 1 Source of Sorcery . [LIST=1] [*][B]Aura of Raw Magic: [/B]Glow in a 20ft bright light that gives you resistance to "elemental" damage for 5 turns per sorcery point spent. [*][B]Arcane Wellspring:[/B] Gain sorcery points equal to your Charisma modifier [*][B]Brainblast[/B] Spend 2 sorcery points to gain Proficiency with skill for one Ability Check [*][B]Essence of Magic: [/B]Spend a sorcery point to automatically succeed concentration [*][B]Primordial Boon.[/B] Spend a sorcery point to use Charisma for single any Ability check. [*][B]Mind over Magic: [/B] Spend sorcery point equal a spell level when casting a spell. You no longer need to concentrate to maintain it [*][B]Reckless Cast[/B]. Reckless Attack but only for attack from spells [*][B]Rip from the Heavens: [/B]Choose a cleric domain. You can cast spells from that domain with sorcery points [*][B]Sorcerous Surge.[/B] Action Surge but only to cast spells [*][B]Wrath of Arcane Blood:[/B] Use an action and 1 sorcery point to fire a 60ft range bolt to deals 1d12 damage. Spend more sorcery points for more damage and range. [/LIST] [/LIST] stuff like that. [/QUOTE]
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