Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 7920148" data-attributes="member: 6750235"><p>[USER=6920677]@Todd Roybark[/USER] Wizards are in the same boat as bards, IME. They already do what they are designed to do extremely well. I see bards often get the short end or ignored in UA articles and releases when it comes to additional spells and options. I don't complain about it evev though that's one of my favorite classes because of how well implemented the class is.</p><p></p><p>Wizards are like that. The are meant to be versatile and they are, with many options, many traditions, and spell casting mechanics that focus on that versatility. That's in contrast to the warlock's intended sustainable damage / short rest arcanist and the sorcerer's nova potential arcanist. All three aporoach arcanist differently. </p><p></p><p>"The wizard stole my stuff" is inaccurate and looks like a case of greener grass on the other side of the fence. The funny part of that is players of both classes see greener grass on the other side. That demonstrates both classes have desirable mechanics, which I would consider a good sign.</p><p></p><p>The difference is sorcerers do struggle building themes. One class has an area worth revisiting and the other does not. That's why wizards don't need something just because sorcerers might have that concern addressed. </p><p></p><p>Wizards are in a good spot relative to 5e classes. What a person thinks they should have or should not have because of (insert x edition here) does not change that. They are versatile and reminiscent of the controller concept, and cover that well.</p><p></p><p>Keeping on topic, sorcerers are less versatlie and nova based while wizards are based on that broad capability and versatility. That's a legitimate reason not to merge them. The represent different aspects of arcane spell casting that if we keep comparing to 3.x needed to be separated.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7920148, member: 6750235"] [USER=6920677]@Todd Roybark[/USER] Wizards are in the same boat as bards, IME. They already do what they are designed to do extremely well. I see bards often get the short end or ignored in UA articles and releases when it comes to additional spells and options. I don't complain about it evev though that's one of my favorite classes because of how well implemented the class is. Wizards are like that. The are meant to be versatile and they are, with many options, many traditions, and spell casting mechanics that focus on that versatility. That's in contrast to the warlock's intended sustainable damage / short rest arcanist and the sorcerer's nova potential arcanist. All three aporoach arcanist differently. "The wizard stole my stuff" is inaccurate and looks like a case of greener grass on the other side of the fence. The funny part of that is players of both classes see greener grass on the other side. That demonstrates both classes have desirable mechanics, which I would consider a good sign. The difference is sorcerers do struggle building themes. One class has an area worth revisiting and the other does not. That's why wizards don't need something just because sorcerers might have that concern addressed. Wizards are in a good spot relative to 5e classes. What a person thinks they should have or should not have because of (insert x edition here) does not change that. They are versatile and reminiscent of the controller concept, and cover that well. Keeping on topic, sorcerers are less versatlie and nova based while wizards are based on that broad capability and versatility. That's a legitimate reason not to merge them. The represent different aspects of arcane spell casting that if we keep comparing to 3.x needed to be separated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On whether sorcerers and wizards should be merged or not, (they shouldn't)
Top