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General Tabletop Discussion
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On whether sorcerers and wizards should be merged or not, (they shouldn't)
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<blockquote data-quote="Todd Roybark" data-source="post: 7920161" data-attributes="member: 6920677"><p>Ashrym, while I have hinted at it, I will state it explicitly I don’t want to merge the classes...I want sufficient differentiation so each feels unique.</p><p></p><p>Hearing the same “too few spells” complaints for 20+ years gets wearing. Hence the quote of mine used by Moonsong.</p><p></p><p></p><p>I want a Sorcerer class not Riven from the Wizard, and not taking all the cool background options in XGE.</p><p></p><p>For the Wizard I want ribbons...1 extra skill point, some protection type effects for spell books, automatic proficiency in Calligraphy tools...minor stuff.</p><p></p><p>You have been in threads where I have proposed this, ( expanded class features in U/A for one), </p><p>you know how <em>reflexively negatively SOME people</em> respond when any mention of adding <em>anything</em> to the Wizard class occurs.</p><p></p><p>We may not be in lock step, but my sense Ashrym is we <em>mostly</em> have similar viewpoint vis a vis the rules and aesthetic of play.</p><p></p><p>Are the Wizard ribbons I have thrown out so overwhelming?</p><p></p><p>Is radically boosting Font of Magic, adding additional spells and the ability to use Sorc Points to cast them, while increasing Sorc Points, w/o altering the Sorc spell list and Spells Known, (3 spells known at 1st level is <em>my</em> house rule for Sorcs), not a worthy change to increase the thematic viability of Sorcerers?</p><p></p><p>As for Bards, the class is fine in 5e. Bardic Inspiration recovery at Short Rest is the <em>killer app</em> which allows the class to be very useful even if all spells are expended. Blades and Warbards, still have weapon attacks, the College of Lore suffers once spells are gone..but not as much as Wiz/Sorc.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7920161, member: 6920677"] Ashrym, while I have hinted at it, I will state it explicitly I don’t want to merge the classes...I want sufficient differentiation so each feels unique. Hearing the same “too few spells” complaints for 20+ years gets wearing. Hence the quote of mine used by Moonsong. I want a Sorcerer class not Riven from the Wizard, and not taking all the cool background options in XGE. For the Wizard I want ribbons...1 extra skill point, some protection type effects for spell books, automatic proficiency in Calligraphy tools...minor stuff. You have been in threads where I have proposed this, ( expanded class features in U/A for one), you know how [I]reflexively negatively SOME people[/I] respond when any mention of adding [I]anything[/I] to the Wizard class occurs. We may not be in lock step, but my sense Ashrym is we [I]mostly[/I] have similar viewpoint vis a vis the rules and aesthetic of play. Are the Wizard ribbons I have thrown out so overwhelming? Is radically boosting Font of Magic, adding additional spells and the ability to use Sorc Points to cast them, while increasing Sorc Points, w/o altering the Sorc spell list and Spells Known, (3 spells known at 1st level is [I]my[/I] house rule for Sorcs), not a worthy change to increase the thematic viability of Sorcerers? As for Bards, the class is fine in 5e. Bardic Inspiration recovery at Short Rest is the [I]killer app[/I] which allows the class to be very useful even if all spells are expended. Blades and Warbards, still have weapon attacks, the College of Lore suffers once spells are gone..but not as much as Wiz/Sorc. [/QUOTE]
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