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Once a Month Sessions - HOW?
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<blockquote data-quote="Mercurius" data-source="post: 4912755" data-attributes="member: 59082"><p>I hate to say it but I almost wouldn't bother, not unless you're okay with doing without any kind of campaign continuity and momentum. Sure, it is possible, just difficult. Like others have said, I would recommend running a sandbox-style campaign where each game session is basically a mini-adventure or big encounter, like those outlined in Open Grave and Dungeon Delve. Actually, you could just run your group through one of those books...of course that likely wouldn't be very fun for you, the DM. </p><p></p><p>Since the beginning of last November I've been trying to do exactly what you are about to embark on.The biggest problem has been not the once-a-month frequency, but that even playing that often has been a challenge. A few times we've gone 6 weeks (we currently haven't played since early July), which makes it very difficult get back in the groove. The couple times we played after only two weeks we noticed the difference--it was much fresher in our minds, and there was a sense of continuity. All in all we've played 10 sessions in ten months, so the average has been 1/month. Each session has averaged about 4 hours, so we're talking about only 40 hours of gaming in 10 months. I've just been running Dungeon Crawl Classics, which we're currently about two-thirds of the way through the second (Scions of Punjar) and up to 4th level.</p><p></p><p></p><p>The hardest thing has been retaining interest for myself, the DM. In the past the thrill of DMing has largely been around the development of story, which is next to impossible to do when playing only once a month. I was originally planning on running two modules to get the hang of the rules and group, and get the characters to about 5th level, and then start a larger story arc. Now I'm not feeling so inspired and am thinking of continuing with modules, if at all.</p><p></p><p>So yeah, it would be <em>much </em>better if you could manage 2/month. But I suppose 1/month is better than nothing, just be ready for frustration; the best way to avoid it would be to have no expectations beyond the one-off approach.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4912755, member: 59082"] I hate to say it but I almost wouldn't bother, not unless you're okay with doing without any kind of campaign continuity and momentum. Sure, it is possible, just difficult. Like others have said, I would recommend running a sandbox-style campaign where each game session is basically a mini-adventure or big encounter, like those outlined in Open Grave and Dungeon Delve. Actually, you could just run your group through one of those books...of course that likely wouldn't be very fun for you, the DM. Since the beginning of last November I've been trying to do exactly what you are about to embark on.The biggest problem has been not the once-a-month frequency, but that even playing that often has been a challenge. A few times we've gone 6 weeks (we currently haven't played since early July), which makes it very difficult get back in the groove. The couple times we played after only two weeks we noticed the difference--it was much fresher in our minds, and there was a sense of continuity. All in all we've played 10 sessions in ten months, so the average has been 1/month. Each session has averaged about 4 hours, so we're talking about only 40 hours of gaming in 10 months. I've just been running Dungeon Crawl Classics, which we're currently about two-thirds of the way through the second (Scions of Punjar) and up to 4th level. The hardest thing has been retaining interest for myself, the DM. In the past the thrill of DMing has largely been around the development of story, which is next to impossible to do when playing only once a month. I was originally planning on running two modules to get the hang of the rules and group, and get the characters to about 5th level, and then start a larger story arc. Now I'm not feeling so inspired and am thinking of continuing with modules, if at all. So yeah, it would be [I]much [/I]better if you could manage 2/month. But I suppose 1/month is better than nothing, just be ready for frustration; the best way to avoid it would be to have no expectations beyond the one-off approach. [/QUOTE]
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