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Once a Month Sessions - HOW?
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<blockquote data-quote="jdrakeh" data-source="post: 4912767" data-attributes="member: 13892"><p>I must be an odd duck. I have no problem with monthly games and, in fact, since 2000 or so, those have been the norm for my play groups and I (we all had jobs, families, school, or other, more important, obligations that meant sitting aside less time for gaming). </p><p></p><p>For a lot of us, progression wasn't an issue, as we didn't really get into RPGs for wish fulfillment but, rather, to hang out with friends and blow off some steam in an amusing manner. That said. . . </p><p></p><p>The Fantasy Trip (if you can find it) has a great system for downtime advancement that you can employ in other games. We used it for 'flashback sequences' between games to advance our characters. In this regard, think of your monthly game and downtime activities like sequences in Resevoir Dogs or episodes of Full Metal Alchemist — they aren't necessarily in chronological order. </p><p></p><p>The big thing that we did to keep the games fresh was to start and end each game <em>in</em> combat. It required a little more bookeeping on the part of the DM, but since we were primarily playing AD&D it was no big deal. It kept things tense, it made people anxious to get back to the table, and it started every session off with a blast of adrenaline.</p><p></p><p>[Edit: Almost forgot — we also had one DM who sent out email dispatches before a game session, both to remind us when the next game night was and to remind us where we had left off the month before.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4912767, member: 13892"] I must be an odd duck. I have no problem with monthly games and, in fact, since 2000 or so, those have been the norm for my play groups and I (we all had jobs, families, school, or other, more important, obligations that meant sitting aside less time for gaming). For a lot of us, progression wasn't an issue, as we didn't really get into RPGs for wish fulfillment but, rather, to hang out with friends and blow off some steam in an amusing manner. That said. . . The Fantasy Trip (if you can find it) has a great system for downtime advancement that you can employ in other games. We used it for 'flashback sequences' between games to advance our characters. In this regard, think of your monthly game and downtime activities like sequences in Resevoir Dogs or episodes of Full Metal Alchemist — they aren't necessarily in chronological order. The big thing that we did to keep the games fresh was to start and end each game [i]in[/i] combat. It required a little more bookeeping on the part of the DM, but since we were primarily playing AD&D it was no big deal. It kept things tense, it made people anxious to get back to the table, and it started every session off with a blast of adrenaline. [Edit: Almost forgot — we also had one DM who sent out email dispatches before a game session, both to remind us when the next game night was and to remind us where we had left off the month before.] [/QUOTE]
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