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<blockquote data-quote="roguerouge" data-source="post: 4912962" data-attributes="member: 13855"><p>I recommend allowing easy intelligence checks to anything the player's forgotten that the PC probably wouldn't have. I use DC 5 as my benchmark. The player feels respected and they understand that they need to try to retain stuff in the face of this minor risk of losing the piece of info. </p><p></p><p>I also recommend hand-waving all combats that are not vital to the plot. So, if you're infiltrating the castle to thwart the BBEG, you condense all the infiltration into a skill challenge that requires everyone to contribute in some manner. Cleric casts silence, rogue does her thing with skills, fighter intimidates a maid into silence, and the wizard uses his knowledge of architecture to guide them through the castle layout. Presto! 20 minutes of game for several days worth of adventure.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4912962, member: 13855"] I recommend allowing easy intelligence checks to anything the player's forgotten that the PC probably wouldn't have. I use DC 5 as my benchmark. The player feels respected and they understand that they need to try to retain stuff in the face of this minor risk of losing the piece of info. I also recommend hand-waving all combats that are not vital to the plot. So, if you're infiltrating the castle to thwart the BBEG, you condense all the infiltration into a skill challenge that requires everyone to contribute in some manner. Cleric casts silence, rogue does her thing with skills, fighter intimidates a maid into silence, and the wizard uses his knowledge of architecture to guide them through the castle layout. Presto! 20 minutes of game for several days worth of adventure. [/QUOTE]
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