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Once a Month Sessions - HOW?
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<blockquote data-quote="Gilladian" data-source="post: 4913016" data-attributes="member: 2093"><p>When I was running 2.5 hour long sessions at the public library, for teens, I did two things; I made sure each scenario began and ended with a strongly memorable scene, and I made sure there was a theme or special feel for each adventure.</p><p></p><p>To keep sessions "in time", I made modular chunks of adventure that I could drop in or leave out.</p><p></p><p>Frex: the haunted house had 3 rooms that I really needed to run (the porch where they met the first ghost, the mother in the kitchen, and the child in the playroom). A few extra scenes were purely optional, and I only used one of them when the scenario played out (a menacing ghost dog in the back yard; a second child - an infant - crying mysteriously, and an illusionary trap in the attic). All I can say is that if you have a feel for how long each piece will take to run, you can guesstimate whether you have time to run a particular bit or not.</p><p></p><p>Another thing; address your concerns with the party. You may find that if they know they're playing only once a month, they're willing to be a bit more "knuckle down and get the game on" than with a weekly game.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4913016, member: 2093"] When I was running 2.5 hour long sessions at the public library, for teens, I did two things; I made sure each scenario began and ended with a strongly memorable scene, and I made sure there was a theme or special feel for each adventure. To keep sessions "in time", I made modular chunks of adventure that I could drop in or leave out. Frex: the haunted house had 3 rooms that I really needed to run (the porch where they met the first ghost, the mother in the kitchen, and the child in the playroom). A few extra scenes were purely optional, and I only used one of them when the scenario played out (a menacing ghost dog in the back yard; a second child - an infant - crying mysteriously, and an illusionary trap in the attic). All I can say is that if you have a feel for how long each piece will take to run, you can guesstimate whether you have time to run a particular bit or not. Another thing; address your concerns with the party. You may find that if they know they're playing only once a month, they're willing to be a bit more "knuckle down and get the game on" than with a weekly game. [/QUOTE]
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