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General Tabletop Discussion
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Once a Month Sessions - HOW?
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<blockquote data-quote="Jack7" data-source="post: 4913071" data-attributes="member: 54707"><p>Rech, I think you're worrying a little bit too much about the assumptions you're making, than what is likely to occur in actuality.</p><p></p><p>It will simply be a different type of game (this is the kind I run and several campaigns have gone on for very long times, and several adventures have been concluded in one session) than perhaps you are currently used to.</p><p></p><p>But if you are really interested in running once a month or so then you will find a way to adapt and to solve the problems (assuming there really are any, and not just different modes of operating), and if you're not really interested in doing it in that way then you will convince yourself that it can't be done based on your assumptions rather than any real evidence.</p><p></p><p>But experience is always the best teacher and you can't know until you experiment. And you can't learn how a thing really works until you put your assumptions aside and try it. And if you make a few mistakes, so what of it? That's living and the way you learn to make progress.</p><p></p><p>Yet either way I wouldn't worry. It's just a game and I'll bet dollars to doughnuts you're more than qualified to devise a good solution (assuming you want to) that'll work out just fine in the long run.</p><p></p><p>And if you do decide to try then I think many people here have already given good advice on technique, maybe just not in the way you want to hear it. The two things I would reiterate is good record-keeping and good organization. If everything is well laid out then you won't waste time fiddling around and looking up crap. A well organized leader spends his time leading, not trying to relocate his orders. Same thing for a DM.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4913071, member: 54707"] Rech, I think you're worrying a little bit too much about the assumptions you're making, than what is likely to occur in actuality. It will simply be a different type of game (this is the kind I run and several campaigns have gone on for very long times, and several adventures have been concluded in one session) than perhaps you are currently used to. But if you are really interested in running once a month or so then you will find a way to adapt and to solve the problems (assuming there really are any, and not just different modes of operating), and if you're not really interested in doing it in that way then you will convince yourself that it can't be done based on your assumptions rather than any real evidence. But experience is always the best teacher and you can't know until you experiment. And you can't learn how a thing really works until you put your assumptions aside and try it. And if you make a few mistakes, so what of it? That's living and the way you learn to make progress. Yet either way I wouldn't worry. It's just a game and I'll bet dollars to doughnuts you're more than qualified to devise a good solution (assuming you want to) that'll work out just fine in the long run. And if you do decide to try then I think many people here have already given good advice on technique, maybe just not in the way you want to hear it. The two things I would reiterate is good record-keeping and good organization. If everything is well laid out then you won't waste time fiddling around and looking up crap. A well organized leader spends his time leading, not trying to relocate his orders. Same thing for a DM. [/QUOTE]
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