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Once a Month Sessions - HOW?
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<blockquote data-quote="Rechan" data-source="post: 4913122" data-attributes="member: 54846"><p>See that's the thing. I'm not worried about my organization. I'm worried about getting to the stuff I want and fitting everything I want into the amounted time. I play in two bi-weekly games and I gnash my teeth! Even if I'm a well oiled machine, this means little when it hits the table; unless the players are well oiled, then I must be a slave driver.</p><p></p><p>I don't think I'm interested. It's not something I Want, but what I have to work with. The game I WANT to run, with lots of PC-goal oriented adventures, and exploration, and intrigue/politics, just can't be condensed into such a small venue. And as this thread continues, I'm more convinced that once a month, 4 hours a session will not make me happy. </p><p></p><p>The only way I could for-see it working would be a multitude of one-shot games, each with a radically different premises (You're all in jail; break out! You're all in the middle of a zombie apocalypse, survive the night!). This does not lend itself to having the same characters for every one, and thus would require character gen, which in itself is a butt. Too much effort, little return.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4913122, member: 54846"] See that's the thing. I'm not worried about my organization. I'm worried about getting to the stuff I want and fitting everything I want into the amounted time. I play in two bi-weekly games and I gnash my teeth! Even if I'm a well oiled machine, this means little when it hits the table; unless the players are well oiled, then I must be a slave driver. I don't think I'm interested. It's not something I Want, but what I have to work with. The game I WANT to run, with lots of PC-goal oriented adventures, and exploration, and intrigue/politics, just can't be condensed into such a small venue. And as this thread continues, I'm more convinced that once a month, 4 hours a session will not make me happy. The only way I could for-see it working would be a multitude of one-shot games, each with a radically different premises (You're all in jail; break out! You're all in the middle of a zombie apocalypse, survive the night!). This does not lend itself to having the same characters for every one, and thus would require character gen, which in itself is a butt. Too much effort, little return. [/QUOTE]
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