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General Tabletop Discussion
*Dungeons & Dragons
"Once an encounter begins, I will make changes to it for balance, fun, or rules reasons." (a poll)
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<blockquote data-quote="payn" data-source="post: 8725692" data-attributes="member: 90374"><p>I try my best never to have to do this. However, I find when trying out special rules or subsystems to spice things up can cause need for a little calibration. A new monster with a unique ability might take some trial and error to run well. </p><p></p><p>Some folks will either trust that playtesting ironed out the wrinkles, or that is just how RAW goes, however, my gaming time is precious. I dont game often enough to just toss away good experiences on the altar of routine mechanical adherence. I reserve the right to make a call at the table to adjust for benefit of the fun. That is more important to me than a bad experience done by the numbers. If I ran it incorrectly, I'll find out on the forums, and do better next time.</p></blockquote><p></p>
[QUOTE="payn, post: 8725692, member: 90374"] I try my best never to have to do this. However, I find when trying out special rules or subsystems to spice things up can cause need for a little calibration. A new monster with a unique ability might take some trial and error to run well. Some folks will either trust that playtesting ironed out the wrinkles, or that is just how RAW goes, however, my gaming time is precious. I dont game often enough to just toss away good experiences on the altar of routine mechanical adherence. I reserve the right to make a call at the table to adjust for benefit of the fun. That is more important to me than a bad experience done by the numbers. If I ran it incorrectly, I'll find out on the forums, and do better next time. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"Once an encounter begins, I will make changes to it for balance, fun, or rules reasons." (a poll)
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