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General Tabletop Discussion
*Dungeons & Dragons
"Once an encounter begins, I will make changes to it for balance, fun, or rules reasons." (a poll)
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<blockquote data-quote="Benjamin Olson" data-source="post: 8726061" data-attributes="member: 6988941"><p>True. Hard true. It's been a long time since I didn't at least slightly adjust an encounter on the fly.</p><p></p><p>I think one of the core reasons to put up with all the immense overhead of tabletop gaming over just playing a computer game is that a tabletop campaign is not bound by programing but rather tailored specifically to whatever you are doing by a live "programmer" making real time decisions. I don't really see any value in a <em>good</em> DM being bound by what they prepped before initiative was rolled if they don't want to be.</p><p></p><p>Now if it's an adversarial DM, a DM who uses improvisation as a crutch to never plan anything, or a DM who just makes very poor decisions when changing things on the spot, I understand the concern.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8726061, member: 6988941"] True. Hard true. It's been a long time since I didn't at least slightly adjust an encounter on the fly. I think one of the core reasons to put up with all the immense overhead of tabletop gaming over just playing a computer game is that a tabletop campaign is not bound by programing but rather tailored specifically to whatever you are doing by a live "programmer" making real time decisions. I don't really see any value in a [I]good[/I] DM being bound by what they prepped before initiative was rolled if they don't want to be. Now if it's an adversarial DM, a DM who uses improvisation as a crutch to never plan anything, or a DM who just makes very poor decisions when changing things on the spot, I understand the concern. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"Once an encounter begins, I will make changes to it for balance, fun, or rules reasons." (a poll)
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