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Community
General Tabletop Discussion
*Dungeons & Dragons
"Once an encounter begins, I will make changes to it for balance, fun, or rules reasons." (a poll)
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<blockquote data-quote="Irlo" data-source="post: 8726321" data-attributes="member: 7028372"><p>Yes, I make changes to encounters while they're in progress. The main reason for that is that I don't assiduously prep everything, and that requires improvisation during the game. I have a monster stat block in front of me, but I don't list every piece of equipment that monster has on hand. If they get disarmed and it makes sense for the monster to have a dagger, there will be a dagger. I have barebones descriptions of areas in dungeons, without a full accounting for all details and dungeon dressing, so I often make it up as I go, and that can affect how an encounter unfolds. If there are reinforcments arriving on the scene, I might time those randomly or might chose a dramatic moment. </p><p></p><p>I don't outline monster tactics in detail in advance, since those usually get rendered moot after a few PCs have their turns. So I change up tactics on the fly, which has a much greater effect on the outcome of an encounter than lowering a monster's hit points or changing a crit into a regular damaage roll would ever have. </p><p></p><p>Sometimes during my prep time I think of cool and awesome stuff. Sometimes I don't think of the cool and awesome until I'm in the heat of battle, so I use it when I think of it.</p></blockquote><p></p>
[QUOTE="Irlo, post: 8726321, member: 7028372"] Yes, I make changes to encounters while they're in progress. The main reason for that is that I don't assiduously prep everything, and that requires improvisation during the game. I have a monster stat block in front of me, but I don't list every piece of equipment that monster has on hand. If they get disarmed and it makes sense for the monster to have a dagger, there will be a dagger. I have barebones descriptions of areas in dungeons, without a full accounting for all details and dungeon dressing, so I often make it up as I go, and that can affect how an encounter unfolds. If there are reinforcments arriving on the scene, I might time those randomly or might chose a dramatic moment. I don't outline monster tactics in detail in advance, since those usually get rendered moot after a few PCs have their turns. So I change up tactics on the fly, which has a much greater effect on the outcome of an encounter than lowering a monster's hit points or changing a crit into a regular damaage roll would ever have. Sometimes during my prep time I think of cool and awesome stuff. Sometimes I don't think of the cool and awesome until I'm in the heat of battle, so I use it when I think of it. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"Once an encounter begins, I will make changes to it for balance, fun, or rules reasons." (a poll)
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