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Once and for all- Is D&D magic overpowered?
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<blockquote data-quote="Willowhaunt" data-source="post: 2231776" data-attributes="member: 22961"><p>I did consider the idea that Fighters and Mages shouldn't be having it out with each other, but instead the monsters, except that such a situation comes up only part of the time. Real life and the world in general have a lot of "PvP" in them, and I don't see any reason why Greyhawk, The Forgotten Realms, Eberron, or any home brewed setting except the most bizarre would be any different. I've DMed and played in many successful D&D campaigns in which the party worked together, but what happens in that one game where they don't...and what happens when, in an evil but cooperative party, the mages decide to simply Dominate or Charm the fighters so that there are no more leadership disputes...?</p><p></p><p>Even the D&D novels (FR, etc.) seem to skirt around this situation, just as they ignore the fact that there are resurrection spells.</p><p></p><p>Also, most straight combat solutions such as rapid fire, sneak attacks, and grappling don't work all that well because a smart mage will have used various magical means to find out the attacker is on his or her way long before initiative is rolled. There's even a 1st level spell for just this purpose: Alarm.</p><p></p><p>(By the way, thanks for pointing out Iron Lore...sounds perfect. I'm just hoping I can convert the FR to Iron Lore so I won't have wasted all that money on Realms sourcebooks...)</p></blockquote><p></p>
[QUOTE="Willowhaunt, post: 2231776, member: 22961"] I did consider the idea that Fighters and Mages shouldn't be having it out with each other, but instead the monsters, except that such a situation comes up only part of the time. Real life and the world in general have a lot of "PvP" in them, and I don't see any reason why Greyhawk, The Forgotten Realms, Eberron, or any home brewed setting except the most bizarre would be any different. I've DMed and played in many successful D&D campaigns in which the party worked together, but what happens in that one game where they don't...and what happens when, in an evil but cooperative party, the mages decide to simply Dominate or Charm the fighters so that there are no more leadership disputes...? Even the D&D novels (FR, etc.) seem to skirt around this situation, just as they ignore the fact that there are resurrection spells. Also, most straight combat solutions such as rapid fire, sneak attacks, and grappling don't work all that well because a smart mage will have used various magical means to find out the attacker is on his or her way long before initiative is rolled. There's even a 1st level spell for just this purpose: Alarm. (By the way, thanks for pointing out Iron Lore...sounds perfect. I'm just hoping I can convert the FR to Iron Lore so I won't have wasted all that money on Realms sourcebooks...) [/QUOTE]
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