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Once and for all- Is D&D magic overpowered?
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<blockquote data-quote="Willowhaunt" data-source="post: 2231886" data-attributes="member: 22961"><p>Cooperation isn't part of the rules, nor is it assumed. The FR alone has far too many examples of human and demihuman types not cooperating. Working together is just one style of play, among what should be a large amount of equally balanced choices. </p><p></p><p>As far as the FR novels sucking, quality is beside the point, as I see it. I don't think the authors, good or terrible as they might be, get to decide things like that when WotC is slapping their logo on the book. FR is a shared world, and somebody, early on, obviously made the decision that, in novel world, there are no resurrections and the spellcasting system is completely different...</p><p></p><p>As far as characters of the same class doing battle with each other...that will, of course, be as balanced as Chess, but again, it's only one kind of situation. It just seems wrong to me to assume that people in the world of D&D are somehow built differently so that they tend to agree more, especially when even default D&D has as many evil gods as it does good. All of the statements about cooperation being the name of the game make some pretty hefty assumptions about human nature that I'm finding hard to swallow. I love a cooperative game, but I don't feel that it's the only way to play, and I'm worried that D&D is forcing players to work by one somewhat unrealistic game style. Good mages might not charm their buddies into agreeing with them, but evil mages would, by nature, have no problem with that...</p></blockquote><p></p>
[QUOTE="Willowhaunt, post: 2231886, member: 22961"] Cooperation isn't part of the rules, nor is it assumed. The FR alone has far too many examples of human and demihuman types not cooperating. Working together is just one style of play, among what should be a large amount of equally balanced choices. As far as the FR novels sucking, quality is beside the point, as I see it. I don't think the authors, good or terrible as they might be, get to decide things like that when WotC is slapping their logo on the book. FR is a shared world, and somebody, early on, obviously made the decision that, in novel world, there are no resurrections and the spellcasting system is completely different... As far as characters of the same class doing battle with each other...that will, of course, be as balanced as Chess, but again, it's only one kind of situation. It just seems wrong to me to assume that people in the world of D&D are somehow built differently so that they tend to agree more, especially when even default D&D has as many evil gods as it does good. All of the statements about cooperation being the name of the game make some pretty hefty assumptions about human nature that I'm finding hard to swallow. I love a cooperative game, but I don't feel that it's the only way to play, and I'm worried that D&D is forcing players to work by one somewhat unrealistic game style. Good mages might not charm their buddies into agreeing with them, but evil mages would, by nature, have no problem with that... [/QUOTE]
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