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Once and for all- Is D&D magic overpowered?
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<blockquote data-quote="WayneLigon" data-source="post: 2232572" data-attributes="member: 3649"><p>I've never really bought into the idea of 'High-level DnD = Must Have Tons of Magic To Compete', since I have played and run campaigns that didn't have a lot of magic items and we did perfectly fine. I've played in games that didn't have a primary offensive caster and the party did just fine.</p><p></p><p>I think many of the problems that people have with casters, especially the high level casters, is that they've bought into this idea and thus they and the party structure everything around the casters. 'Caster is out of spells - time to rest'. 'Out of healing potions - back to town'. Every caster has a limited number of spells per day and it's been my experiences that they either hoard them or blow them early - either way leaves plenty for the fighters and rogues to do. Sorcerers, not to limited that way but they are very limited in their range. Outside their narrow specialty, they become things to be protected.</p><p></p><p>Now, it's also been my experience that casters don't make a lot of scrolls, not even wizards. Rarely do we ever have that quiet interlude that must occur to do that work. Shoot, when out on an adventure usually it's a 50/50 bet for them to get that eight hours of 'only one interruption' sleep they must have. Do y'all gloss over the little things like that? If so, then don't be surprised if caster power expands.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2232572, member: 3649"] I've never really bought into the idea of 'High-level DnD = Must Have Tons of Magic To Compete', since I have played and run campaigns that didn't have a lot of magic items and we did perfectly fine. I've played in games that didn't have a primary offensive caster and the party did just fine. I think many of the problems that people have with casters, especially the high level casters, is that they've bought into this idea and thus they and the party structure everything around the casters. 'Caster is out of spells - time to rest'. 'Out of healing potions - back to town'. Every caster has a limited number of spells per day and it's been my experiences that they either hoard them or blow them early - either way leaves plenty for the fighters and rogues to do. Sorcerers, not to limited that way but they are very limited in their range. Outside their narrow specialty, they become things to be protected. Now, it's also been my experience that casters don't make a lot of scrolls, not even wizards. Rarely do we ever have that quiet interlude that must occur to do that work. Shoot, when out on an adventure usually it's a 50/50 bet for them to get that eight hours of 'only one interruption' sleep they must have. Do y'all gloss over the little things like that? If so, then don't be surprised if caster power expands. [/QUOTE]
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