Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Once and for all- Is D&D magic overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 2232623" data-attributes="member: 172"><p>No, I really don't think so, unless you have an exceedingly narrow definition of balance.</p><p></p><p>I do think at high levels (speaking as a GM-running-villain-NPC here), it becomes almost a necessity to have magic to escape from a rampaging PC party. But that is not the basis of balance. Nor does it really disturb me. I find that one of the central measures of balance is whether it distorts the nature of the way the game is played (such as creating must-have classes, feats, spells, etc.) I really see no problem with high level recurring villains being predominantly mages.</p><p></p><p>Considering the sorts of damage that a high level fighter or rogue can continuosly pump out, and take, I really don't see the problem here. Yes, it's true that the game becomes much more difficult without mages (mage meaning sorcerer/wizard). But it becomes equivalently more difficult without fighter types.</p><p></p><p>I disagree with the notion that you should not take the party model into consideration when designing for balance. Yes, you will have to tweak the sorts of challenges that you face the PCs with if you deviate from that model. But that's okay. We can do that. The stardard party model is a fairly neutral ground, and it takes a lot less to go from there to an all-mage or all-warrior game than it would from any particular extreme. And it's a fairly common standard configuration.</p><p></p><p>Trying to base the model of game balance around individual characters facing off would be entirely too fragile and unreliable. I think the party model is the best model you can really hope for.</p></blockquote><p></p>
[QUOTE="Psion, post: 2232623, member: 172"] No, I really don't think so, unless you have an exceedingly narrow definition of balance. I do think at high levels (speaking as a GM-running-villain-NPC here), it becomes almost a necessity to have magic to escape from a rampaging PC party. But that is not the basis of balance. Nor does it really disturb me. I find that one of the central measures of balance is whether it distorts the nature of the way the game is played (such as creating must-have classes, feats, spells, etc.) I really see no problem with high level recurring villains being predominantly mages. Considering the sorts of damage that a high level fighter or rogue can continuosly pump out, and take, I really don't see the problem here. Yes, it's true that the game becomes much more difficult without mages (mage meaning sorcerer/wizard). But it becomes equivalently more difficult without fighter types. I disagree with the notion that you should not take the party model into consideration when designing for balance. Yes, you will have to tweak the sorts of challenges that you face the PCs with if you deviate from that model. But that's okay. We can do that. The stardard party model is a fairly neutral ground, and it takes a lot less to go from there to an all-mage or all-warrior game than it would from any particular extreme. And it's a fairly common standard configuration. Trying to base the model of game balance around individual characters facing off would be entirely too fragile and unreliable. I think the party model is the best model you can really hope for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Once and for all- Is D&D magic overpowered?
Top