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Once and for all- Is D&D magic overpowered?
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<blockquote data-quote="Knight_Arothir" data-source="post: 2233961" data-attributes="member: 31962"><p>I feel that many gaming systems (especially d20) try too hard to make every player feel that their characters are on equal footing in combat. The Rogue can hide and sneak attack, the Ranger has favoured enemy, the Paladin smites, and the spellcasters have their spells.</p><p> </p><p>And personally, I don't like this. I don't feel the classes should be balanced more of less from a combat perspective. I think it cheapens spellcasters for them to basically be walking machine guns with the mental equivalent of ammunition jammed into their skulls.</p><p> </p><p>I'm working on a system right now that will make a more contemporary spellcaster class - one that has mostly spells for scrying, and illusions - things of that nature. Damaging spells will be harder to get - and insta-death spells will not exist. And most of the spellcaster's abilities will focus on knowledge and learning - rather than just having tons and tons of spells and spell-related abilities.</p><p> </p><p>It's not a shot at D&D, of course. I'm not saying the way it's currently done is -wrong-. I just dislike the way, especially at later levels, a Wizard is kicking out as much, if not more, damage than the guy who made his entire career about wading into battle and killing things.</p><p> </p><p> </p><p>So is D&D magic overpowered? Maybe! Maybe not. What I can say with complete surety is that D&D magic does not fit everyone's concept of how magic should be handled.</p></blockquote><p></p>
[QUOTE="Knight_Arothir, post: 2233961, member: 31962"] I feel that many gaming systems (especially d20) try too hard to make every player feel that their characters are on equal footing in combat. The Rogue can hide and sneak attack, the Ranger has favoured enemy, the Paladin smites, and the spellcasters have their spells. And personally, I don't like this. I don't feel the classes should be balanced more of less from a combat perspective. I think it cheapens spellcasters for them to basically be walking machine guns with the mental equivalent of ammunition jammed into their skulls. I'm working on a system right now that will make a more contemporary spellcaster class - one that has mostly spells for scrying, and illusions - things of that nature. Damaging spells will be harder to get - and insta-death spells will not exist. And most of the spellcaster's abilities will focus on knowledge and learning - rather than just having tons and tons of spells and spell-related abilities. It's not a shot at D&D, of course. I'm not saying the way it's currently done is -wrong-. I just dislike the way, especially at later levels, a Wizard is kicking out as much, if not more, damage than the guy who made his entire career about wading into battle and killing things. So is D&D magic overpowered? Maybe! Maybe not. What I can say with complete surety is that D&D magic does not fit everyone's concept of how magic should be handled. [/QUOTE]
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