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Once and for all- Is D&D magic overpowered?
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<blockquote data-quote="Desdichado" data-source="post: 2237084" data-attributes="member: 2205"><p>No, but the CR, based on that information, isn't more than an extremely rough estimate of what a party "should" be able to handle. As I said, and I think you agreed with me, DM intervention is still necessary to make sure that the creature doesn't have a particular invulnerability that your party can't overcome, or has a particularly devastating tactic or attack against which they have no defense.</p><p></p><p>In that case, other than sorting by CR to get a rough idea of where to look for encounters, there might as well not be CRs, just like in older editions of the game. I think making a case for game balance based on CR is a bit quixotic; I don't think CR is that precise of a measurement, for one thing, and there are too many variables for another.</p><p></p><p>And I realize that the original question wasn't necessarily trying to do that, but to tie this related sub-topic to the original question, classed NPCs have CR too, and are a very frequent foe in any game I've ever seen.</p><p></p><p>EDIT: And I also realized that I've never actually answered the original question. I think the balance is as good as it can be, more or less, so I wouldn't do anything to magic users capabilities using balance as my excuse. D&D spellcasters and D&D default levels of magic items are vastly over-powered in terms of my taste in fantasy, though. I would never run, and I would be very reluctant to play (except maybe as a one shot on occasion) any high(ish) level D&D game for that very reason.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2237084, member: 2205"] No, but the CR, based on that information, isn't more than an extremely rough estimate of what a party "should" be able to handle. As I said, and I think you agreed with me, DM intervention is still necessary to make sure that the creature doesn't have a particular invulnerability that your party can't overcome, or has a particularly devastating tactic or attack against which they have no defense. In that case, other than sorting by CR to get a rough idea of where to look for encounters, there might as well not be CRs, just like in older editions of the game. I think making a case for game balance based on CR is a bit quixotic; I don't think CR is that precise of a measurement, for one thing, and there are too many variables for another. And I realize that the original question wasn't necessarily trying to do that, but to tie this related sub-topic to the original question, classed NPCs have CR too, and are a very frequent foe in any game I've ever seen. EDIT: And I also realized that I've never actually answered the original question. I think the balance is as good as it can be, more or less, so I wouldn't do anything to magic users capabilities using balance as my excuse. D&D spellcasters and D&D default levels of magic items are vastly over-powered in terms of my taste in fantasy, though. I would never run, and I would be very reluctant to play (except maybe as a one shot on occasion) any high(ish) level D&D game for that very reason. [/QUOTE]
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