Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Once More, With Feeling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 7649509" data-attributes="member: 2067"><p>It can be, but 4e combat isn't <a href="http://www.enworld.org/forum/showthread.php?330387-Beginning-at-the-End-Character-Death" target="_blank">quite deadly enough</a> to present much of a real chance of failure most of the time. This directly corresponds to its satisfaction goals trumping its fiero goals: it makes a bad <em>story</em> for the hero to die at the hands of some goblins, but it makes a good <em>challenge</em>.</p><p></p><p>4e has fiero, but I find that it's mostly in the character building: can you make a better striker/defender/controller/leader than anyone else? How high can you pump your damage/marking capacity/saving throw penalties/buffs? That's where there's an objective measure of something you can beat. Most combats are going to be won even if you're asleep at your character sheet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>On the other hand, if one made 4e combat deadlier, the combat would be an awesome engine of fiero. The exploration or interaction maybe not depending on the DM, but the combat, oh yeah! Make winning something that rarely happens rather than something nearly assured of happening, and you can change that preference nicely. Admittedly, it might weaken the story a bit (y'know, if your characters are dying in droves, it's difficult to center a plot on them).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7649509, member: 2067"] It can be, but 4e combat isn't [URL="http://www.enworld.org/forum/showthread.php?330387-Beginning-at-the-End-Character-Death"]quite deadly enough[/URL] to present much of a real chance of failure most of the time. This directly corresponds to its satisfaction goals trumping its fiero goals: it makes a bad [I]story[/I] for the hero to die at the hands of some goblins, but it makes a good [I]challenge[/I]. 4e has fiero, but I find that it's mostly in the character building: can you make a better striker/defender/controller/leader than anyone else? How high can you pump your damage/marking capacity/saving throw penalties/buffs? That's where there's an objective measure of something you can beat. Most combats are going to be won even if you're asleep at your character sheet. ;) On the other hand, if one made 4e combat deadlier, the combat would be an awesome engine of fiero. The exploration or interaction maybe not depending on the DM, but the combat, oh yeah! Make winning something that rarely happens rather than something nearly assured of happening, and you can change that preference nicely. Admittedly, it might weaken the story a bit (y'know, if your characters are dying in droves, it's difficult to center a plot on them). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Once More, With Feeling
Top